Well there is a specific part in the PHB about using potions, so most people do. There are other potions besides heaqling too, how about flying so you can attack the flying enemy with your strength-based melee character .... or even in the example you gave, you must drop your weapon (leaving it on the floor) to administer person to a downed ally.
If the ally is down, it is generally worth dropping your weapon.
And, no, we never used flying potions mid-combat. Hence why I said "if we are going by RAW". We actually had to start homebrewing rules for potions, because they were never getting used, because the cost of an action during combat was too high.
Well that explains one reason why having a hand free is not a big deal and is also not RAW. Sure if you bend the rules so you can take more actions in combat then not having an intract available to pull out your potion (or do anythgin else with a free hand) is not a big deal.
To use some examples from the PHB; if you allow people to do other interact with objects including "throw a lever .... open or close a door ....withrdraw a potion from a backpack .... pull a torch from a scone, don a mask" without using an action, in addition to also sheathing a sword without using an action, or allowing new things to be done with a BA, then you are fundamentally changing the action economy and doing it in a way which offers substantial advantageous to characters doing sword and board or TWF because they will have fewer turns with "wasted" actions reconfiguring what they are holding.
This explains why shields are so popular in your game, you are eliminating one of the biggest (arguably the biggest) negative to using one.
I am not saying this is wrong, if it works in your game do it, but it does change this discussion substantially
Which is why I have kept the discussion to RAW as much as I can and not dealing with our Homebrew.
And you seem to have misunderstood about the lever. A lever is a big switch. I can throw a switch with my elbow while my hands are full of groceries. If it is a big switch, then I could catch the end with my shield and throw it. I don't need to drop anything, logically, to be able to do so. Just like I don't need to do so to charge and bust a door either.
So you only do one of 21 things called out in the players handbook under interact with an object?
1) Let's say for the sake of discussion, the enemy wizard fires a spell and then goes through a door and closes it behind him. You just stand there and do not do anything? You don't open the door to follow/attack him?
2) If your ally is behind a porticulus, and you need to pull a lever to open it so he can join the fight, you don't bother
3) An enemy drops a weapon at his feet (or maybe he dies and is holding an item you are looking for), you don't bother to pick it up?
4) You never grab the horses reins to control the wagon while you are in the middle of a fight?
5) You never drink a potion of cold resistance, THAT IS IN YOUR PACK, if you stumble apon a white dragon ... or a pack of winter wolves?
All of these things can be done without using an action if you have a free hand. Something like this is done about 50% of fights I am in and I would think it is similar in others.
1) Well, that has literally never happened in our games. But, for the sake of discussion, no, we wouldn't stand there stupidly and do nothing. But, we've never had any wizard cast then run and take the time to shut the door behind him. If it did, I guess someone would open the door. Whether it was the fighter, the rogue, the cleric, the bard or whoever would determine if the shield mattered or not.
2) Has never happened in our games. The DM has never split the party and had a lever to unsplit the party. Seems kind of unfun to force a player to not be able to do anything until we can reach a lever that is presumably difficult to get to
3) No, we don't bother picking up enemy items until they are all defeated. Generally if they have something we want, we defeat or drive off all of the enemies, then start looting. I mean, you don't pull out sacks and start filling them with gold while the Dragon is still breathing fire on you, do you?
4) Has never happened. Usually if the DM has wagons or horses nearby when the fight starts, he moves them to the edge of the map and doesn't bother with them, because it is too much overhead to track them. A few times they have attacked civilians or the like, but no one has had this particular issue come up.
5) If by stumble upon you mean that somehow we had no idea that there was a white dragon in the area, and we had a potion of cold resistance... no, we don't. Again, that situation has never come up (we don't get a lot of potions of resistance) and if we were playing by RAW, losing an entire turn to just take half damage against a foe like a dragon is a pretty terrible idea. That is a lot of damage you are leaving on the table.
I mean, I can keep telling you it doesn't come up. Because... it doesn't come up. We don't get a lot of disposable items, and if we do, we generally use them before doing things like fighting dragons, not after the fight starts.
A fighter has easier access to a static AC then any class. That is balanced by the spells, abilities etc of other classes. What you are missing is BOD give Monks access to the equivalent AC of a fighter who is optimized for AC while still having all the other abilities that made them equivalent without those BOD,.
Which is covered under "magic items change the balance of the game, they are an addition of power."
If the BoD
DIDN'T make the monk more powerful it would be an even more worthless item. But, let me show you something else who can get better AC than the fighter who is optimized for AC with non-magical gear. A fighter who is optimized for AC with magical gear. See, they can get a +2 AC, same as the boost in power of the Monk, without attunement (UNLIKE THE MONK!!) by getting a +2 shield, which is the same rarity and power level as the BoD.
So, yes, BoD does give the monk a power boost to match a non-magical fighter. That should happen. That is the point of a magical item, to give them a power boost. But, comparing the power boosts of magical items, the monk's item is worse than the fighters item.
It does not stack with Monk unarmored defense or bladeson, also if your DM considers it "armor" it does not stack with mage armor, there is no sage advice ruling on the last that I know of. Shields are also not generally not compatible with the shield spell without warcaster feat, because of the somatic component (unless you modify the action economy as you have done).
"shields don't stack with the abilities that don't let you use shields" I wouldn't have guessed. By the way, the two classes you mention, the monk and the wizard, are two of the only classes who are wanting the BoD.... because they can't use shields.
It gives you a higher AC probably more than 90% even (the 10% accounting for the exceptions noted above). That is a lot different than being "better" though.
Using your action to dodge will make you even harder to hit than a shield +2, it is usable by any character at all in any kind of armor as long as he can see his foe and it will stack with the sheild +2 to boot! Is taking dodge action every turn "flat better" than not taking it?
Is a forever passive boost better than taking a specific action that prevents other actions? Why is that even a question you feel the need to ask?
Is taking the attack action better than wearing armor? They aren't comparable. One is an action, the other is gear that gives a passive effect.
BOD are more useful, in part because more characters (literally all characters) can use them and other than the attunement, there are no negatives to using them.
Any character who wears armor gets zero benefit from them. They can use them for nothing. And they still have to attune to them, which is the cost.
Getting nothing is not useful.
Maybe I don't understand because I wasn't there, but as it is a world of make believe, I really don't get your point.
Rolling for random items means it is possible for some people to get nothing, and other people to get amazing things. Even when narratively, that makes no sense. And that leads to resentment and frustration, because your actions aren't being rewarded, due entirely to poor luck.
Flavor is the fun in my games. Counting up all your bonuses isn't part of it.
Never said it was
Any character can use scrolls.
Wrong
Characters can use spell scrolls if the spells appear on their spell list, which would include some fighters and other spell casting classes that have shield proficiency.
If you never use them though, that explains why having a hand free to use them is never a problem.
Right, it needs to be a spell on their spell list. You be surprised how often that isn't the case where someone:
1) Can use the scroll
2) It can be used in combat
3) We remember we even have it
For example, I think the last scroll we used was a scroll of Greater Restoration. Out of Combat. One game of mine does have a lot of scrolls in it, my 9th level warlock got scrolls of Cloud of Daggers and Witch Bolt. Guess how much I want to cast a level 1 Witch Bolt with my action as a level 9 warlock?
Then why is there an example of it in the combat section of the PHB?
Couldn't tell you. But it seems to me that if the DM is actively dousing torches to make lighting them in combat neccessary... then the players are going to respond with magic and lanterns that can't be doused.
So give up an attack because you are carrying a shield.
Potentially. But wow you had to really dig to find a scenario where you have killed one enemy, can't reach the second, have a weapon that can be thrown, and are a shield user.
Do you think that comes up terribly often? Oh, by the way, a lot of players would just try and throw their sword. I've seen it happen.
No the seecond guy is fighting your party. There is nothing wrong with that. scenario
If your weapon is on the ground, which it would be often RAW in most campaigns with people using a shield, then yes the enemy is going to pick it up. Especially if you are in a high magic game where your weapon is magic.
Jeremy Crawford even addressed this in an interview. He said during the interview that when he is playing with both his hands full he is constantly dropping weapons on the ground because of the action economy aspect of it. He joked about it and said something like "at the end of the battle there are weapons strewn all over the ground".
Well, again, if the alarm being raised is that big of a deal, then it is probably a good trade to get hit by my weapon instead of the enemy's weapon. It is likely... no difference. Unless I also somehow have a powerful magical weapon that doesn't require attunement (most of them do)
Heck, you might as well be making a big deal over choosing to get hit by an arrow to prevent the death of the Queen. Sure, it is going to hurt you mildly, but it seems the scenario tells us that it is the best option.
But not having a free hand limits your options, it limits the choices available to you. You can't choose to throw your javelin and not drop your weapon BECAUSE you are hodlding something in 2 hands. That choice is not on your list of options. That is what I am getting out. Yes you should make the best choice available to you, but if you have something in each hand at the start of a turn the choices you have are going to be fewer. In the case of a shield, this a built in and consistent opportunity cost to using it.
There is no such opportunity cost to using BOD.
You don't use potions in combat, you don't uise scrolls in combat, you don't do 20 of the 21 combat interactions mentioned in the players handbook. You don't throw weapons in combat. You are limiting your choices significantly already by choosing not to do these things.
Because they aren't helping us achieve our goals.
Seriously, I don't know how else to explain this to you to make it make sense to you. We don't have portcullis's cutting half the party off from the fight. We don't have this situation with one guy with low hp running for raise the alarm, while another is eyeing my sword waiting for me to drop it so he can drop his sword to pick mine up. Most potions that get used are getting used outside of combat, not in it.
But, you know what does happen, every session, multiple times a session? We get attacked by enemies. Enemies who roll versus AC. And, having a higher AC makes it more likely that we survive that attack.
The difference in AC is small, the difference overall considering all the Monks abilities is not.
The monk is mostly balanced against the fighter. So, if the monk + all their abilities + 2 AC is somehow more powerful than the fighter + all their abilities + 2 AC, then there is a problem.
You can't have it not be a big deal, but also be a big deal.
You can't lock down enemies without grappling them or using some other method of restraining them (like the sentinel feat). Without that most smart enemies are not going to be locked down. They will accept an AOO to attack who they want in combat unless you happen to be in a hallway or some other chokepoint to where they can't get around your melee fighters.
This doesn't match my experience at all. Giving the enemy free attacks is generally a terrible strategy, and relies on assuming that the enemy can reach, hit and stop a "squishier" but more dangerous target... while allowing the fighter to just wale on them from behind with impunity.
Sounds good in theory, but in practice an enemy might try it once before the party just takes advantage of them blindly charging the mage.