Conquest of Bloodsworn Vale [ORG] - Closed

ethandrew said:
I have been wanting to play a transmuter for some time now. I'm a little busy for the next few days but I will put in a submission by the deadline.

How much downtime will we be getting as characters? Enough to warrant creation feats?
I'm not sure how to answer your question, ethandrew, because the module hasn't been released yet. For that reason, I am short on plot details. If I had to submit a guess, I would say that there might not be a lot of down time, so it may not behoove you to invest in those feats. However, if you get admitted, and my guess is wrong, I wouldn't have any problem allowing you to swap them in after the fact.
 

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Insight said:
Can we get a general idea of how much inside/outside adventuring there will be, along with a general balance between socializing and combat?

Thanks!
Mmm, no, because I don't know. The adventure hasn't been released yet. :heh:
 

Brother Allard said:
Incidentally, Albatross: if the Killoren are too cheesy or don't fit, I'd be happy to change him to a wild elf or something and add some fey ancestry feats.
Nah, changing the race isn't necessary. Actually, this seems like the sort of game for which the Killoren make sense. Having said that, you are always free to change him, offer up an alternative 'version', or submit a second, altogether different concept.
 

Ambrus said:
YeOldeAlbatross, any feedback on my character proposal? Anything more I could add to it for your benefit? :heh:
Well, since you asked...

I'm not always too keen on character concepts that I view as too far 'out there.' I tend to be a little more of a traditionalist when it comes to my D&D. Your concept isn't one that I would consider over the line, but it is sort of...on the edge, if that makes any sense at all.

I'm not saying he doesn't have a chance, but you might want to consider an alternative concept as well. It can only help your chances.
 


YeOldeAlbatross said:
I'm not saying he doesn't have a chance, but you might want to consider an alternative concept as well. It can only help your chances.
Thanks for the honest assessment. I won't keep my hopes up then.

So your preference is for core races and classes then? I'll think about another concept, but I have to admit that I tend to gravitate towards the odd stuff myself. :\
 

Ambrus said:
Thanks for the honest assessment. I won't keep my hopes up then.

So your preference is for core races and classes then? I'll think about another concept, but I have to admit that I tend to gravitate towards the odd stuff myself. :\
I'm sorry to disappoint you, Ambrus, but I do want to be honest with you about your concept's chances.
 

Targath Four-Steins (Dwarven Fighter - Heavy Archer)

History
Targath Four-Steins was born to a prodigious family of stonemasons, architects and miners. His family would often be in-charge of and head up expeditions to shore up and build mining complexes, as well as other high utility buildings in not so safe places. He feels not so prodigious as other in his family, such as his older brother and father, are and pales to them in the shadow of their professional accomplishments.

Targath is a boisterous and rowdy dwarf who cannot stay in one place for too long and yearns for adventure and danger. His family was expecting him to take up the family business, but he left on the eve that he was about to officially take up the family trade and banner.

Since he left he is a bit guilt ridden about it, but does not look back too often. He would like to return home to see his family and to explain, but he is not ready for that yet. Unable to tell his family that he wanted to travel and explore the world, and that he did not feel worthy to carry on his family trade he found a moment where he could escape with little guilt.

A small contingent of goblin scouts were checking out the mining advance team's encampment that he was working with and he followed them and killed as many as he could and just dissappeared to the surface not looking back.

He enjoys the thrill of danger and combat. Targath spent time in the local militia often performing as a guard around the mining and building sites that his family was working on. Often he would go with those who would build in dangerous areas full of all sorts of denizens.

Description
Targath's dingy red hair and beard contrast starkly with his bright jade-green eyes that sparkle full of experience and restlessness. He is always dressed in utilitarian clothes and is most often found in his marbled grey and white spiked scale mail with his bow in hand.

His clothes and gear are usually covered in a chalky dust or some sort of rubble or rocks that seem to find their way into his gear. If he coughs or moves too quickly you may see a bit of a dust trail in his wake or few small pebbles that have settled fall off his being.

Character Stats
Dwarven Fighter - Heavy Archer Long Bow and Armor Spikes
Feats
[L1] Point Blank [F1] Precise Shot
[F2] Wpn Focus [L3] Rapid Shot [F4] Wpn Spc
[L6] Imp Toughness [F6] Many Shot

Skills
Knowledge (Arch and Eng), Craft (Stonemason), Prof (Miner), Intimidate, Search

Would it be possible to get Know (Arch and Eng and Prof as class skills for this character?
If not, would taking Able Learner solve this little problem? I do not exactly remember what the feat does...
 
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FreeXenon said:
Would it be possible to get Know (Arch and Eng and Prof as class skills for this character?
If not, would taking Able Learner solve this little problem? I do not exactly remember what the feat does...

I think Able Learner is only for Humans and Half-"Humans". It allows you to buy skills as if they were class skills for you (or maybe you pick a certain number of skills for this purpose, can't remember).
 


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