Conquest of Bloodsworn Vale [ORG] - Closed

Adur Rulklim – Dwarf Fighter/Barbarian

Background:
Priests, bards, wise-women, farmers – they all agree. Loss changes a person. It certainly did in Adur Rulklim’s case. His clan members and countrymen all agree on that point. They speculate (out of Adur’s earshot) as to the cause, though. Was it being part of the army that was defeated by the orc horde? Was it the loss of his brother, who died in his arms? Was it the sight of the captured shieldmaidens being ravaged by the orcs? Or was it the days of torture at the hands of the orcs? None can say for sure, not even his kin, for when Adur returned to home after escaping the orcs, it was a different warrior than the promising soldier who left on the campaign trail in search of glory and honor.

Adur, once level-headed (for a dwarf at least), was now reckless. He was always ready for a fight and if one didn’t find him, he sought it out. Gone was the resolve of the warrior, it had been replaced with the primal rage of an animal. Disciplined for insubordination and fighting, he was passed over for promotion. No one could question his courage or fervor in battle, however.

Once the orcs were defeated, Adur mustered out. Adur was unable to enjoy times of peace, however. A restlessness burns within him. There are battles to be fought and vengeances to be had. Adur has gone in search of adventure, not as the soldier, but as the battle-rager he has become.

Notes:
My expectation is that Adur will take the role of a front-line fighter. Unless I can make an unarmored battle-rager work, he’ll be lightly armored. I haven’t decided if he’ll favor an axe or warhammer. Axe obviously fits both the dwarf and barbarian mold but the warhammer is more of a link to his pre-barbarian past. (Perhaps I’ll try two-weapon fighting if I can get it to work.)

Alignment will be Chaotic Good or Neutral. I’m leaning towards CG. Adur’s a crusading adventurer and it’s his chaotic disposition that alienated him from the orderly dwarven military & society rather than a coarsening of his soul.

I got the idea for the concept from Bad Axe Games’ Heroes of High Favor. Battle-rager was a prestige class. I don’t know if you’d consider allowing it but I figured I’d ask. It appears that it would facilitate the armor-less dwarf concept. If this were allowed, he’d be a fighter 2/barbarian 3/battle-rager 1.

Thanks,

Azgulor


A couple of decisions/modificaitons:
I think the class breakdown will be Fighter 3/Barbarian 3
Feats will likely include: Improved Unarmed Strike, Weapon Focus (Warhammer), Weapon Focus (Battle Axe)
Adur will likley carry both a dwarven warhammer and an orcish battleaxe. The hammer is the weapon he's carried most of his military career and the axe will be the trophy taken from an orcish leader he slew during his escape from captivity.
 
Last edited:

log in or register to remove this ad

s@squ@tch, I have updated the first post of this thread with an sblock that details the deities of the campaign world. You can feel free to refer to that list, and select a deity now for your Favored Soul concept.
 


For the record I am still interested and waiting until I get a little more freedom with my time and sit down and flesh out this transmuter. I'm debating on a PrC but I haven't yet found one that I like or qualify for, so if anyone has any suggestions, I'm all ears.
 

ethandrew said:
For the record I am still interested and waiting until I get a little more freedom with my time and sit down and flesh out this transmuter. I'm debating on a PrC but I haven't yet found one that I like or qualify for, so if anyone has any suggestions, I'm all ears.
That's just fine, you can take your time. I promise, I won't close recruiting early on you. :)
 

Heh! I had been planning on submitting a Warlock with Fey feats named Aelfric Aethelwyne, but I see Drerek beat me to it.

The other Idea I had been kicking around isn't so forest/fey specific.

A Human Factotum (Factotum is a base class from WoTC's Dungeonscape) who would be a jack-of-all-trades/skill monkey.
 

If you dont allow Manual of the Planes, remove the Half-Elemental

Name: Rook Stonearm
Race: Half-Earth Elemental Human
Gender: Male
Class: Fighter 2/ Wizard 2
Alignment: Chaotic good
Role: Tank/ Secondary Spellcaster

Description: Rook stands at 5'10". At a first look, one would think he is dirty, but it is only how his body is. His weapon of choice is the bastard sword. His hair is somewhat tangled but clean. Rook wears black and silver clothes over mail armor
Personality: Charismatic, tempered, easy going, a loner by circumstance
Reason for adventure: Was taught magic by his love, who was later killed. Wants to become as strong as possible to prevent others he love from meeting the same fate and to exact his revenge on the fey responseable for her death.
Skills/Feats/Spells: mixed skills of the wizard and fighter, most feats combat related, mainly offence spells

Edit: changed level
 
Last edited:


Hmm...I have another idea, how would you feel about half-orc paragon class and the overwhelming attack variant monk(both from the SRD)? The barbarian substitution from Complete Champion (which grants pounce) would also be used. In case you are curious here is what is planned ;)

Turth CG Male Half-Orc Ex-Monk/Barbarian/Half-Orc Paragon/Fist of the Forest
Feats: Great Fortitude, Power attack(monk bonus), IUS(monk bonus), Flying kick, Improved natural attack
Primary weapon: Unarmed strikes.
History:Turth was found abandoned in a forest by a group of monks. He was taken to the nearby monastery which was located just outside the forest as the base of a mountain. Turth was taken care of by the monks who wished to emphasize Turth's racial strength in his training. Turth excelled, and could shatter oak boards by the age of 5. When Turth was 12, while gathering wood in the nearby forest, a great splittin sound was heard and the earth shook. Turth hurried to the monastery, to find the only home and the only family he knew buried by a rockslide. In his grief Turth ran into the forest. There he returned to a near feral state, much like his orc ancestors. The virtues that the monks taught him still remained though, he looked after the forest, as he thinks the sprits of the monks still walk among the trunks.
Primary Role: Tank(ish) he will have decent AC and hp as well as damage.
Personality:Savage decribes Turth, he wears only what is necessary, what equipment he has, was recovered from the monastery ruins. Although far from dumb, Turth speaks only when necessary or when excited. He is a fierce combatant, swinging in long arcs with his fists, and leading with his feat, when his foes are further away.
 
Last edited:

hero4hire said:
Heh! I had been planning on submitting a Warlock with Fey feats named Aelfric Aethelwyne, but I see Drerek beat me to it.

The other Idea I had been kicking around isn't so forest/fey specific.

A Human Factotum (Factotum is a base class from WoTC's Dungeonscape) who would be a jack-of-all-trades/skill monkey.
I would allow a Factotum, hero4hire. Go ahead and write up some details, then I'll add your concept to the list up top.
 

Remove ads

Top