tassander
First Post
So, I have these two new shiny toys: the Wilderlands Campaign Setting and the first few installments of the Age of Worms Adventure Path.
Although I'm a huge Greyhawk fan I'm thinking about porting the AoW over to the Wilderlands, as we're about to start a new campaign, and if I don't play Wilderlands now it might take a few years till I get the chance to do so - and the Wilderlands are easily the best product I ever purchased.
So I thought about how I'd go about converting it:
The Free City is, of course, the CotIO. The Seekers are the School of Ancient Knowledge, or however it is called. Hextor becomes Morg, or rather: The Hellbridge Temple, the Ebon Triad stuff explaining why the temple erred from the orthodox Morg-teachings. Vecna is replaced by Yog, plus an ancient lich-servant of this deity. Erythnul is none other than Hamarkhis. This explains why the Ebon Triad has to work secretly, as for all its tolerance towards evil cults, the CotIO, or rather its temples, would not tolerate those heretics.
Flint (2125 on the CoIO map) replaces Diamond Lake, the Mermist Marshes replace the Mistmarsh and a Castle (Blackwall Keep) is added to Hex 2223 or 2324. Gnomes will hail from Lightelf instead of Grossetgrottel, dwarves from Thunderhold instead of Greysmere. I will keep the name "Tenser" as that name is fairly old-school and fits well into the setting, methinks.
History-wise: Miska the Wolf-Spider was an enormous apparatus (think: wild-wild-west steam-powered walker) used as a weapon during the war of the pious and the philosophers, the wind-dukes were a faction of the philosophers.
Kyuss was one of the Orichalan Dragonlords, explaining why Tiamat knew about him - or rahter, why Dragotha cared for him.
Dragotha's undead army would then have fought against Kelnore- i think? I'll have to re-read the history section of the boxed set. I'm not sure wheter that is a good fit, though. I'd be grateful for some input!
I could really need some help with the following locations, as well: where would you locate the Rift-Canyon, and wich town would you subsitute for Redhand??
Although I'm a huge Greyhawk fan I'm thinking about porting the AoW over to the Wilderlands, as we're about to start a new campaign, and if I don't play Wilderlands now it might take a few years till I get the chance to do so - and the Wilderlands are easily the best product I ever purchased.
So I thought about how I'd go about converting it:
The Free City is, of course, the CotIO. The Seekers are the School of Ancient Knowledge, or however it is called. Hextor becomes Morg, or rather: The Hellbridge Temple, the Ebon Triad stuff explaining why the temple erred from the orthodox Morg-teachings. Vecna is replaced by Yog, plus an ancient lich-servant of this deity. Erythnul is none other than Hamarkhis. This explains why the Ebon Triad has to work secretly, as for all its tolerance towards evil cults, the CotIO, or rather its temples, would not tolerate those heretics.
Flint (2125 on the CoIO map) replaces Diamond Lake, the Mermist Marshes replace the Mistmarsh and a Castle (Blackwall Keep) is added to Hex 2223 or 2324. Gnomes will hail from Lightelf instead of Grossetgrottel, dwarves from Thunderhold instead of Greysmere. I will keep the name "Tenser" as that name is fairly old-school and fits well into the setting, methinks.
History-wise: Miska the Wolf-Spider was an enormous apparatus (think: wild-wild-west steam-powered walker) used as a weapon during the war of the pious and the philosophers, the wind-dukes were a faction of the philosophers.
Kyuss was one of the Orichalan Dragonlords, explaining why Tiamat knew about him - or rahter, why Dragotha cared for him.
Dragotha's undead army would then have fought against Kelnore- i think? I'll have to re-read the history section of the boxed set. I'm not sure wheter that is a good fit, though. I'd be grateful for some input!
I could really need some help with the following locations, as well: where would you locate the Rift-Canyon, and wich town would you subsitute for Redhand??