Shade
Monster Junkie
BOZ said:here is the ability straight up; we'd undoubtedly want to make modifications:
Earth Glide (Ex): A X can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing X flings the X back 30 feet, stunning the creature for 1 round unless she succeeds on a DC 15 Fortitude save.
That could all work as long as we add a limiter to his mountain realm.
As for the spell, most of it works, except:
BOZ said:Minor physical damage to the stone does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage. The stone’s complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save.
Probably unnecessary as it ain't easy to destroy an entire mountain.
BOZ said:Any time before the duration expires, you can step out of the stone through the surface that you entered. If the spell’s duration expires or the effect is dispelled before you voluntarily exit the stone, you are violently expelled and take 5d6 points of damage.
It should never expire, thus preventing the second sentence.
BOZ said:The following spells harm you if cast upon the stone that you are occupying: Stone to flesh expels you and deals you 5d6 points of damage. Stone shape deals you 3d6 points of damage but does not expel you. Transmute rock to mud expels you and then slays you instantly unless you make a DC 18 Fortitude save, in which case you are merely expelled. Finally, passwall expels you without damage.
I think at the very least the "transmute rock to mud=death" should be omitted due to the size.
Another thing to donsider modifiying for Vore...
Mountain Dependency (Su): Each oread is mystically bound to a mountain. If an oread stays farther than 1 mile from her mountain, she dies within 4d6 hours.