Converting Epic Level Beings

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It seems like the epic conversions are often easier than some of the low-level ones.

Ilsidahur would fit in perfectly with the Savage Tide. :D
 

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Sch'theraqpasstt
(Major demon)
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -4
MOVE: 12”/36” (MC: C)
HIT DICE: 111 hp (attacks as 16 + HD monster)
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 bite and 2 constriction
DAMAGE/ATTACK: 2-12/3-30
SPECIAL ATTACKS: Poisonous bite, continuous damage, insanity aura
SPECIAL DEFENSES: +2 or better weapon needed to hit, immune to mind-affecting
spells, psionics, and illusions
MAGIC RESISTANCE: 50%
INTELLIGENCE: Supragenius (insane; see below)
ALIGNMENT: Chaotic evil
SIZE: L (60’ long)
PSIONIC ABILITY: Nil

Sch'theraqpasstt (pronounced schikthere-AUK-past) was once a lesser god that ruled the 111th plane of the Abyss, and from there orchestrated the creation of the yuan-ti ages ago. However, he was not satisfied with being "simply" a god, and he devised a method to gain ultimate power.

Sch'theraqpasstt attempted to merge his life-essence with the plane he ruled and become, in effect, a living dimension. His scheme destroyed him by giving him what he wanted. He succeeded in merging with his plane of the Abyss, but no intellect, no matter how powerful, could stand the strain of being joined with pure Chaos. All but a minute portion of his psyche went insane; with what little of his mind was left, he formed the body described herein, a shadow of his former self.

This manifestation appears as a 60'-long, winged, ebony serpent. The attack modes are bite and, constriction. Those bitten take 2-12 hp damage and must save versus poison at -4 or contract a form of insanity. Such insanity can be cured with a heal, wish, limited wish or alter reality spell. Constriction causes 3-30 hp damage, and such damage is automatic every round after the first hit. Sch'theraqpasstt can constrict up to six small-size, four mansize or two large-size creatures per round.

A +2 or better weapon is needed to hit Sch'theraqpasstt, and in addition to his magic resistance, he is immune to all mind-affecting spells (including illusions). All beings within 100' of Sch'theraqpasstt must save at the beginning of every round or be affected as per a scarab of insanity.

Sch'theraqpasstt flits through the multiverse in a random fashion, rarely staying in one place for more than one turn. He has been seen on the Prime Material plane several times and will always be there on the Night of Venom, usually where the greatest number of yuan-ti are singing his praises. At this time he will be somewhat rational, but at other times there is a 10% chance per round that his intelligence will slip from supragenius to complete idiocy. If Sch'theraqpasstt goes insane during a battle, he fights to the death, with + 2 on all to-hit, damage, and saving rolls, and a -2 penalty to his opponents' saves vs. his poison and magical effects.

If Sch'theraqpasstt's material form is killed, his psyche returns to his home plane of the Abyss and reforms over a period of 111 days. The only way to truly destroy this being is to destroy his entire plane. Thus, at the price of his godhood and sanity, Sch'theraqpasstt attained an indestructible immortality.

This being's home plane is known as "The Mind of Evil." The only activity there is the chaotic whirling of an intelligent, insane plane. Anyone transported here is at the mercy of Sch'theraqpasstt and, as magic does not work here, has almost no chance of survival. Note that all planar travelers are aware of this peril and avoid that layer of the Abyss at all costs.
Part of the yuan-ti plan after conquering the world is to gather all the magic they can find and use it to reverse the downfall of their god. Whether this can be achieved is unknown, but there are few persons outside yuan-ti society who wish to see this come about.

Originally appeared in Dragon Magazine #151 (1989).
 

Using the "divide by 4.5" method, he should have 24-25 HD.

At 60 feet long, that places him right in the middle of the frost worm (Huge) and purple worm (Gargantuan). I'm leaning towards Gargantuan.
 

Yeah, let's make him big! :D

I notice that he has an insanity aura. Do we want to make him effectively into an obyrith by giving him form of madness? I've just been reading Elder Evils -- Xmas gift -- and I think they make Sertrous, another Yuan-ti related demon, an obyrith prince, too.
 


Taking a yuan-ti anathema and increasing it to Gargantuan yields the following ability scores:

Abilities: Str 35, Dex 13, Con 33, Int 24, Wis 24, Cha 22

Since this guy should be even more intelligent than the most intelligent of yuan-ti, how about:

Str 35, Dex 13, Con 33, Int 30, Wis 27, Cha 28?
 

Sounds reasonable. Several things to work on for this guy. How about the constriction first? Should we treat that through the usual tail slap/improved grab/constrict routine?
 


How about this for the insanity aura?

Form of Madness (Su): Any creature within 60 feet of Sch'theraqpasstt must make a DC X Will save or become insanely frightened of snakes, serpents, and other slithering creatures. Any time the character thereafter comes within 30 feet of a snake, serpent, or slithering creature, the character becomes shaken until at least 120 feet from any snake, serpent, or slithering creature. Chaotic evil outsiders are immune to this mind-affecting ability.

Maybe I'll revisit this tonight when I can look at my books...
 

Those bitten take 2-12 hp damage and must save versus poison at -4 or contract a form of insanity. Such insanity can be cured with a heal, wish, limited wish or alter reality spell.

Insanity Venom (Ex): A creature hit by Sch'theraqpasstt's bite attack must succeed on a DC X Will save or be rendered permanently insane (as the insanity spell). This is not traditional poison, and as such immunity to poison and spells or effects that protect against poison have no effect. Only a heal, limited wish, wish, or miracle can remove this insanity, and doing so requires a DC X caster level check to succeed. The save DC is Constitution-based.

Constriction causes 3-30 hp damage, and such damage is automatic every round after the first hit. Sch'theraqpasstt can constrict up to six small-size, four mansize or two large-size creatures per round.

How's this?

Endless Coils (Ex): Sch'theraqpasstt can transfer a held opponent to its coils with a successful grapple check. He may grapple up to 1 Huge, 2 Large, 4 Medium, or 6 Small or smaller creatures with no penalty, and may employ his constrict ability against all foes held in his coils.

All beings within 100' of Sch'theraqpasstt must save at the beginning of every round or be affected as per a scarab of insanity.

Insanity aura in addition to the form of madness suggested above?

Sch'theraqpasstt flits through the multiverse in a random fashion, rarely staying in one place for more than one turn. He has been seen on the Prime Material plane several times and will always be there on the Night of Venom, usually where the greatest number of yuan-ti are singing his praises. At this time he will be somewhat rational, but at other times there is a 10% chance per round that his intelligence will slip from supragenius to complete idiocy. If Sch'theraqpasstt goes insane during a battle, he fights to the death, with + 2 on all to-hit, damage, and saving rolls, and a -2 penalty to his opponents' saves vs. his poison and magical effects.

Insane Rage (Su): Each round in combat, there is a 10% chance that Sch'theraqpasstt gives in to his insanity. This functions as the barbarian's rage ability, except that the rage does not end until Sch'theraqpasstt or all his foes are dead or otherwise rendered unable to fight. Sch'theraqpasstt is not winded after his rage ends.

If Sch'theraqpasstt's material form is killed, his psyche returns to his home plane of the Abyss and reforms over a period of 111 days. The only way to truly destroy this being is to destroy his entire plane. Thus, at the price of his godhood and sanity, Sch'theraqpasstt attained an indestructible immortality.

Indestructible Immortality (Su): If Sch'theraqpasstt dies, his pshyce returns to the 111th layer of the Abyss, where it reforms after 111 days. If Sch'theraqpasstt is slain on his home plane, he is dead forever.
 

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