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Converting Epic Level Beings

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OK now, Cronus has a lot more magic on his plate than Atlas did. He casts spells as a 25th level cleric in addition to his spell-like abilities, so that’s a big difference. We can add some spells to the generic spell-like list (below), and we can add even more to his “typical spells prepared” list that don’t make as much sense as being spell-likes.

Spells: Cronus can cast divine spells as a 25th-level cleric. Cronus has access to the following domains: Chaos, Evil, etc. The save DCs are Wisdom-based.

Typical Cleric Spells Prepared (6/9/9/9/8/8/7/7/6/6; save DC X + spell level): 0--?; 1st--?; 2nd--?; 3rd--?. (Gains no spells/day after level 20?)
*Domain spell. Domains: X.

Spell-Like Abilities: At will – bestow curse (DC X), chain lightning (DC X), charm monster (DC X), cure critical wounds (DC X), deeper darkness, fire storm (DC X), greater dispel magic, hold monster (DC X), invisibility, invisibility purge, levitate, persistent image (DC X), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic, unholy blight (DC X); 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC X); 1/day – Bigby’s crushing hand (DC X), gate, maze, meteor swarm (DC X), plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based.


Shade: Suggested Spell-Like Abilities: time stop, temporal stasis, haste, slow, true strike, displacement, blur.

Krishnath: Spell-like abilities: True strike, gentle repose, haste, freedom of movement, permanency, contingency, mass haste, foresight, time stop, protection from law, shatter, magic circle against law, chaos hammer, dispel law, animate objects, word of chaos, cloak of chaos, summon monster IX*, protection from good, desecrate, magic circle against good, unholy blight, dispel good, create undead, blasphemy, and unholy aura,
*cast as chaos or evil spell only
(Note that these spells are the ones from the Chaos, Evil, and Time domains, the time domain if from FRCS, but all it's spells are in the PHB).

I don’t think all of Krish’s suggestions are necessary as spell-like abilities, since they are simply just spells from a list. That doesn’t exclude some of them from being on his “typical spells prepared” list though, of course.

Having been revealed as a god of harvest, though, he definitely needs at least a few plant & weather related spells on those lists.
 

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Hmm.... plant spells:

Animate plants, control plants, entangle, liveoak, shambler, wall of thorns?

And as for his weapon, yes, definetly a scythe.
 
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There sure is...plant growth! :p

Any of the spells from the Plant domain could work:
1. Entangle
2. Barkskin
3. Plant growth
4. Command plants
5. Wall of thorns
6. Repel wood
7. Animate plants
8. Control plants
9. Shambler

Krishnath already mentioned a bunch of these.
 


ok, thoughts on this list?

Spells: Cronus can cast divine spells as a 25th-level cleric. Cronus has access to the following domains: Air, Chaos, Evil, and Plant. The save DCs are Wisdom-based.

Typical Cleric Spells Prepared (6/9/9/9/8/8/7/7/6/6; save DC X + spell level):
0 – create water, detect magic, guidance, inflict minor wounds, purify food and drink, resistance;
1st – cause fear, detect good, divine favor, doom, entangle, entropic shield, protection from good*, protection from law, sanctuary;
2nd – aid, barkskin, desecrate, eagle’s splendor, enthrall, gentle repose, resist energy, shatter*, wind wall;
3rd – blindness/deafness, contagion, create food and water, gaseous form*, glyph of warding, magic circle against law, speak with dead, water walk, wind wall;
4th – air walk*, chaos hammer, command plants, control water, dimensional anchor, greater magic weapon, spell immunity, tongues;
5th – dispel good, dispel law, flame strike, greater command, righteous might, symbol of pain, true seeing, wall of thorns*;
6th – animate objects, chain lightning*, create undead, harm, mass bull’s strength, repel wood, wind walk;
7th – blasphemy*, destruction, greater restoration, greater scrying, regenerate, repulsion, symbol of weakness;
8th – antimagic field, cloak of chaos, earthquake, mass inflict critical wounds, symbol of death, unholy aura*;
9th – elemental swarm, implosion, shambler*, storm of vengeance, summon monster IX, true resurrection.
*Domain spell. Domains: Air, Chaos, Evil, and Plant.

Spell-Like Abilities: At will – bestow curse (DC X), chain lightning (DC X), charm monster (DC X), cure critical wounds (DC X), deeper darkness, fire storm (DC X), greater dispel magic, hold monster (DC X), invisibility, invisibility purge, levitate, persistent image (DC X), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic, unholy blight (DC X); 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC X); 1/day – Bigby’s crushing hand (DC X), gate, maze, meteor swarm (DC X), plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based.

Add to spell-likes?: animate plants, blur, contingency, control plants, control winds, control weather, displacement, foresight, haste, liveoak, magic circle against good, obscuring mist, permanency, plant growth, slow, speak with plants, temporal stasis, time stop, true strike, whirlwind
 

Looks good, and add the last ones to the spell-likes, spell level 1-3 at will, spell level 4-6 three times per day, and spell level 7-9 once per day?
 



Here are the spell-like abilities with save DCs:

Spell-Like Abilities: At will – bestow curse (DC 24), blur, chain lightning (DC 27), charm monster (DC 25), cure critical wounds (DC 25), deeper darkness, displacement, fire storm (DC 29), greater dispel magic, haste, hold monster (DC 26), invisibility, invisibility purge, levitate, magic circle against good, obscuring mist, persistent image (DC 26), plant growth, polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic, slow (DC 24), speak with plants, true strike, unholy blight (DC 25); 3/day – contingency, control winds, etherealness, freedom of movement, greater teleport, liveoak, permanency, summon nature’s ally IX, word of chaos (DC 28); 1/day –animate plants, Bigby’s crushing hand (DC 30), control plants (DC 29), control weather, foresight, gate, maze, meteor swarm (DC 30), plane shift, temporal stasis (DC 29), time stop, whirlwind (DC 29), wind walk. Caster level 25th. The save DCs are Charisma-based.

He should get 11 epic feats.

Nonepic feat suggestions: Cleave, Combat Reflexes, Empower Spell, Great Cleave, Improved Critical (scythe), Maximize Spell, Power Attack, Weapon Focus (scythe) [one of these uses an epic feat slot]
Epic feat suggestions: Devastating Critical (scythe), Fast Healing (x2), Overwhelming Critical (scythe), Improved Darkvision, Improved Spell Capacity, Intensify Spell, Legendary Climber, Legendary Leaper, Spellcasting Harrier
 

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