Shade
Monster Junkie
Only as an afterthought.
Seriously, though, I meant 1E D&DG.
I agree with the animal and health suggestions. Here's a few:
Here's the animal spells culled from the druid lists for potential spell-like inclusion:
Calm Animals: Calms (2d4 + level) HD of animals.
Charm Animal: Makes one animal your friend.
Detect Animals or Plants: Detects kinds of animals or plants.
Hide from Animals: Animals can’t perceive one subject/level.
Speak with Animals: You can communicate with animals.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Trance: Fascinates 2d6 HD of animals.
Hold Animal: Paralyzes one animal for 1 round/level.
Reduce Animal: Shrinks one willing animal.
Dominate Animal: Subject animal obeys silent mental commands.
Magic Fang, Greater: One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).
Animal Growth: One animal/two levels doubles in size.
Awaken X: Animal or tree gains human intellect.
Commune with Nature: Learn about terrain for 1 mile/level.
Animal Shapes: One ally/level polymorphs into chosen animal.
Summon Nature’s Ally I-IX: Calls creature to fight.
Of these, at will--animal messenger, animal trance, calm animals, charm animal, detect animals and plants, greater magic fang, and speak with animals; 1/day--awaken.
He gets summon nature's ally spontaneously for his druid levels.
For the health-related abilities, I'd add: At will--neutralize poison, remove disease; 1/day--regenerate, reincarnate.

Seriously, though, I meant 1E D&DG.
I agree with the animal and health suggestions. Here's a few:
Here's the animal spells culled from the druid lists for potential spell-like inclusion:
Calm Animals: Calms (2d4 + level) HD of animals.
Charm Animal: Makes one animal your friend.
Detect Animals or Plants: Detects kinds of animals or plants.
Hide from Animals: Animals can’t perceive one subject/level.
Speak with Animals: You can communicate with animals.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Trance: Fascinates 2d6 HD of animals.
Hold Animal: Paralyzes one animal for 1 round/level.
Reduce Animal: Shrinks one willing animal.
Dominate Animal: Subject animal obeys silent mental commands.
Magic Fang, Greater: One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).
Animal Growth: One animal/two levels doubles in size.
Awaken X: Animal or tree gains human intellect.
Commune with Nature: Learn about terrain for 1 mile/level.
Animal Shapes: One ally/level polymorphs into chosen animal.
Summon Nature’s Ally I-IX: Calls creature to fight.
Of these, at will--animal messenger, animal trance, calm animals, charm animal, detect animals and plants, greater magic fang, and speak with animals; 1/day--awaken.
He gets summon nature's ally spontaneously for his druid levels.
For the health-related abilities, I'd add: At will--neutralize poison, remove disease; 1/day--regenerate, reincarnate.