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Converting Epic Level Beings

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Yeah, that is akward. How about...

Control Aquatic Creatures (Su): Oceanus can use dominate monster at will (Will save DC 43). This ability only affects creatures with the Aquatic or Water subtypes, as well as mammals with an aquatic environment entry. Caster level 20th.
 

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One thought – he really doesn’t even need water walking. All he has to do is get close to shore. Most shorelines are not deeper than 100 feet, so he’ll stick out above the water and be pretty damned impressive to see as it is. ;)


Altering “swamping” a bit to make this:

Create Waves (Su): Oceanus can create waves up to X feet high through force of will. This causes any sailing vessel within 300 feet to capsize if the character steering it fails a Profession (sailor) check (DC 15). A modifier applies to this check, based on type of ship, as follows: rowboat -2, warship +0, galley or keelboat +3, sailing ship +5, longship +7. Any creature flung into the water by a capsizing ship must succeed at a Swim check (DC 15) or immediately begin drowning.

Feel free to offer suggestions on changing the values or modifiers.


Also, I think I’ll ditch the Vortex power in favor of Control Winds. But maybe we should amp it up a bit – make it more than just another spell-like ability.

Or maybe I’ll keep vortex and just leave control winds as a spell-like or spell. Not sure yet.
 

BOZ said:
One thought – he really doesn’t even need water walking. All he has to do is get close to shore. Most shorelines are not deeper than 100 feet, so he’ll stick out above the water and be pretty damned impressive to see as it is. ;).

Good point. :)


BOZ said:
Altering “swamping” a bit to make this:

Create Waves (Su): Oceanus can create waves up to X feet high through force of will. This causes any sailing vessel within 300 feet to capsize if the character steering it fails a Profession (sailor) check (DC 15). A modifier applies to this check, based on type of ship, as follows: rowboat -2, warship +0, galley or keelboat +3, sailing ship +5, longship +7. Any creature flung into the water by a capsizing ship must succeed at a Swim check (DC 15) or immediately begin drowning.

Feel free to offer suggestions on changing the values or modifiers.

I like it. You could stick to the 40 foot high waves that the leviathan has. I don't know if wave height would make a difference.

BOZ said:
Also, I think I’ll ditch the Vortex power in favor of Control Winds. But maybe we should amp it up a bit – make it more than just another spell-like ability.

Or maybe I’ll keep vortex and just leave control winds as a spell-like or spell. Not sure yet.

Yeah, after reviewing the vortex ability, I can't really see Occy turning himself into a whirlpool. He could just summon water elementals to do it for him. ;)
 



I'd definitely vote for elders. Maybe 1d4? Here's a basic writeup for the ability.

Summon Elementals (Sp): Once per day Oceanus can automatically summon X elder water elementals. This ability is the equivalent of a 9th-level spell.
 



Water mastery sounds good. I could see either 1d3 or 1d4 elder elementals for the summon ability.
 


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