Converting Epic Level Beings

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Skills for Coeus…

Skills: 860 - Balance +X, Bluff +X, Climb +X, Concentration +X, Craft (??) +X, Decipher Script +X, Diplomacy +X, Gather Information +X, Heal +X, Intimidate +X, Jump +X, Knowledge (arcana, history, religion, the planes) +X, Listen +X, Perform (??) +X, Search +X, Sense Motive +X, Spellcraft +X, Spot +X

Escape Artist? Survival?

Persuasive bonus (Bluff, Intimidate), Epic Skill – Intimidate +10, Epic Rep (+4 Bluff, Diplomacy, Gather Info, Intimidate, Perform)
 

Interesting...I did a Google search on Coeus to see if I could get a little more insight on this guy, and apparently he was known as "the titan of Intelligence". Should we reflect this in his Int score and skills?

If we go this route, we should probably give him even more Knowledge skills. To further this aspect, perhaps his Perform skill should be oratory? Perhaps for Craft, we could give him bookbinding (mentioned in Magic of Faerun, if not elsewhere).

I think we can do without Escape Artist and Survival.
 

yes, EGG did take some liberties with coeus - the DDG version is nothing like the mythical one. but to be honest, i like the DDG one better. :D

but yes, i do think we should go along the route you're suggesting, for skills at least.

Craft (bookbinding) is in the PHB. :)
 
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another thought - instead of more knowledge skills, we can always give him more ranks in the ones he has... also, i'm thinking that as sneaky as he is, he needs Hide and Move Silently.

how about this setup? don't forget the extra mods i listed a couple posts above.

Abilities: Str 47 Dex 20 Con 44 Int 35 Wis 32 Cha 26
Skills: Balance +24, Bluff +30, Climb +23, Concentration +41, Craft (bookbinding) +33, Decipher Script +40, Diplomacy +16, Gather Information +30, Heal +29, Hide +36, Intimidate +41, Jump +40, Knowledge (arcana) +43, Knowledge (history) +30, Knowledge (religion) +41, Knowledge (the planes) +46, Listen +41, Move Silently +36, Perform (act) +40, Perform (oratory) +43, Search +41, Sense Motive +41, Spellcraft +34, Spot +41
 


giving us a grand total of:
Skills: Balance +29, Bluff +44, Climb +41, Concentration +58, Craft (bookbinding) +45, Decipher Script +52, Diplomacy +28, Gather Information +42, Heal +40, Hide +33, Intimidate +65, Jump +58, Knowledge (arcana) +55, Knowledge (history) +42, Knowledge (religion) +53, Knowledge (the planes) +58, Listen +52, Move Silently +41, Perform (act) +52, Perform (oratory) +55, Search +53, Sense Motive +52, Spellcraft +46, Spot +52
 

Did you remember the +12 bonus to Jump for having a land speed of 60 feet (+4 per 10 ft. over 30 ft.)?
 


Nope, just speed. Here's the relevant text:

"Your Jump check is modified by your speed. If your speed is 30 feet then no modifier based on speed applies to the check. If your speed is less than 30 feet, you take a –6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet."
 

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