ENCELADUS (giant)
FREQUENCY: Unique
NO. APPEARING: I
ARMOR CLASS: 1
MOVE: 15"
HIT DICE/POINTS: 219 hp
% IN LAIR: 85%
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 7-70/7-70
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGN/WENT: Chaotic evil
SIZE: L (85')
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: X/21,175
This giant has huge snake bodies and tails for legs. It is known to live alone
in a desolate swamp. Enceladus is so horrifying that any who come within
100 yards of him must save vs. spells or flee in fear (as the spell).
There is a power in this being's hands that allows it to grab spells out of the
air and negate them before they have time to function. Enceladus can grab
up to four spells directed at him per melee round. If he does not grab
spells, he can strike with his fists for 7-70 points of damage each. He can
grab two spells with one hand and strike with the other, if he chooses. The
giant fights as a 16+ hit dice monster, and he has been known to fight
against the gods of Olympus if given the chance.
2E Legends & Lore:
Gigantes
The Gigantes are a race of giants that Gaea gave birth to when the blood of her-mutilated husband fell upon her earthly form. They are huge, manlike creatures with serpents for feet. Their hatred of the Olympian gods runs deep, and they will never pass up a chance to do one harm.
AC 1
No. 1-2
SZ 15’
XP: varies
MV 15
ML 16
AL ce
Int low
HD 16
HP 128
MR nil
THAC0 5
#AT 1
Dmg 2d8 (fist)
Special Att/Def: Varies by individual.
Each Gigante has at least one special power; for example, Antaeus heals all damage he takes each round. In combat, he also increases 2’ in size and does an additional ld8 in damage each round, to a maximum size of 21’ and a maximum of 5d8 in damage. Both of these powers work only as long as his feet are touching the ground. Another gigante, Enceladus, is so terrifying in aspect that any being seeing him must save versus spells or flee as if affected by a fear spell. Any time he saves against a magic spell, Enceladus can grab it out of the air and fling it back at his attackers. If the spell allows no saving throw, he is automatically able to use this power.