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Converting Epic Level Beings

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OK, here is the flavor text.

This dragon appears to be stuck in the mountainside, its body only partially poking out. Its scaled skin is dotted with dirt, rocks, and gems. White bone shows through in patches where the flesh seems to be worn away.

Vore Lekiniskiy is mystically bound to Vstaive Peak. No one seems to know how this happened, though it appears he did this to himself. He has been trapped for centuries, forgetting about things like hunger and pain. Now, he is slowly remembering, and grows increasingly frustrated as he tries to find a way to end this torturing existence. He grows hungrier as he wins more and more free from the mountain, but his entrapment prevents him from hunting or moving from the mountain.

Vore can move through the mountain with relative ease, and emerge partially from its face, though it seems cannot bring more than half of it out at any one time. This emergence is not without a struggle, and seems to cause him no small degree of pain. The violent foce which this emergence seems to require tears some of the flesh from his bones, giving him an appearance of undeath, although he is very much alive. Vore's exact actual size is unknown.

COMBAT
When Vore Lekiniskiy emerges from the moutainside to attack, he can tear free his head and either one or both of his claws from the mountain's interior simultaneously. When retreating back into the mountain, he will usually pull his head back in first, allowing him to attack blindly with his claws for one round before pulling them back in as well. He can also stick his rear half out of the mountain, making a blind tail slap attack if he desires.

Vore's breath weapon is like a volcano erupting, exploding lava and molten rock everywhere. He also uses his gaze attack to trap unwary trespassers to serve as meals, though he sometimes uses his spell-like abilities on paralyzed victims instead. He rarely wastes his magical energy on casting spells, however, as his main priority is freeing himself from the mountain.
 



Any idea what they meant by "invulnerability"? I just reread the original text, and see nothing that jumps out at me.
 

LOL same here. :) it was in the Special Defenses line, which is why i put it in the SQ line with the quotation marks, but i couldn't see anything specific in the text which it refers to. since you can't either, i'll just stike the word from the line.
 

Sounds good.

For feats, how about:

Ability Focus (frightful presence), Blind-Fight, Cleave, Devastating Critical (bite), Empower Spell, Great Cleave, Heighten Spell, Improved Critical (bite), Improved Critical (claw), Intensify Spell, Maximize Spell, Multiattack, Overwhelming Critical (bite), Power Attack, Snatch.
 


I just realized that Overwhelming Crit and Dev Crit require Weapon Focus, so I'd suggest swapping out Intensify Spell with Weapon Focus (bite):

With those feats in mind:

Attack: Bite +54 melee (8d6+19/19-20 plus 1d6 on critical hit and DC 50 Fort save or die) or tail slap +51 melee (4d8+27)
Full Attack: Bite +54 melee (8d6+19/19-20 plus 1d6 on critical hit and DC 50 Fort save or die) and 2 claws +51 melee (4d8+9/19-20) or tail slap +51 melee (4d8+27)

For skills, how about:

Concentration 45, Diplomacy 45, Escape Artist 45, Intimidate 45, Knowledge (arcana) 45, Knowledge (geography) 45, Knowledge (history) 45, Knowledge (local) 45, Listen 45, Search 45, Sense Motive 45, Spellcraft 45, Spot 45, Survival 45, and Use Magic Device 45
 

i'll try to get Vore posted again tonight. :)

TREASURE: Special

what should we go with for that? i'm almost leaning "None", since it makes sense, and the article seems to give no indication about what he might have or where. however, i'm also thinking that if a party manages to kill him, it might be able to enter the mountain and collect his loot or something.

opinions there?
 

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