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Converting Epic Level Beings

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Shade said:
It looks like we'll need to revisit the treasure.
Indeed :)
Do these items exist in 3x? If not, I'd say the wielder of one of his eyes functions similar to the ring of dragon friendship in Draconomicon (The wearer gains a +5 enhancement bonus on Diplomacy checks made to influence the attitude of dragons. No dragon will voluntarily attack or otherwise attempt to harm the wearer.),
Not as far as I am aware. If they did, I would have thought that the Draconomicon would be the place to look (or perhaps the Epic Level Handbook).
but with a higher bonus
+10?
This one is weird. So essentially, use suggestion as a spell-like ability at will for 10 minutes?
Looks like :) How long does the piece of the tongue keep for before it goes off?

I'd say we stick with triple standard gems, but note that some of them may function as single-use spells, while others may be cursed. See Gem Magic in Magic of Faerun for inspiration on the former.
Can't help with Gem Magic :(

75% is around 16 + CR, so 43 would be my choice.
Go on, push the boat out, lets have 45. :)

For gaze, I like 120 ft.

Since it has keen senses like most true dragons, its darkvision is 120 ft. by default.
I think it makes sense for it gaze range to be equal to its darkvision range.

Regards
Mortis
 
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the original estimate for his SR was 34, but i see no problem going with 43 or 45 as you guys suggested. :)

120 each for blindsight and gaze range works for me.

it doesn't look to me like he's missing anything else, but i will try to take a look through this thread and see if we missed anything.

as for his treasure, i'm going to scrap most of what we wrote before. ;) i'll redo everything as flavor text only (unless you guys really want to see some fleshed out magic items).
 

Aspect of BOZ said:
as for his treasure, i'm going to scrap most of what we wrote before. ;) i'll redo everything as flavor text only (unless you guys really want to see some fleshed out magic items).

Flavor text is fine by me. Same with SR 45.
 


how's this? :)

Vore has amassed as impressive a treasure hoard as any great dragon, though the majority of it lies inside the mountain and cannot be accessed so long as he guards it. His skin is encrusted with great jewels and gems, which come loose when he emerges from the mountain. Anyone daring enough to search an area of the mountain where the Master Fire Worm has recently emerged might find a veritable treasure trove of extremely valuable baubles amidst the upturned stones and cooled volcanic rock. Rumor has it that each such gem may have a one-use magical effect (functioning like a potion, when clutched in both hands), or a curse. Legends also state that if killed, his eyes could be used to influence a dragon’s reactions, and that eating a piece of his tongue allows a used to speak with the power of suggestion.
 


cool. like i said, i'll look through the thread, and re-post Vore in homebrews when i get the chance.
 

looking through the thread now... not sure what has been totally addressed or not, just bringing it back up for one final look. ;)


referring to the lingering damage from the breath weapon's lava:

Mortis said:
Personally I think the 20d6 may be a little too severe - it is based on a creature being completely immersed in the lava rather than being in an area of lava up to his ankles etc.

But, hey, its an epic creature. :)

Shade said:
You're right...that's probably too severe. I guess what we need to decide (and to clarify in the text) is how much lava we're talking about exactly. Is it just an "up to their ankles" bit, or is it a big wave. Either way, it should definetely be less than total immersion.

Mortis said:
Maybe if we base it on the original 25d10 damage, but a percentage - say 50% or rounding down to 12d6 or even 25% (6d6).

Shade said:
If we stick with 6d6 for a successful save, then 12d6 seems reasonable.
 

besides that, more stuff to consider looking at:

Qwillion said:
I would make the extra lava damage consistant with the lingering damage breath weapon feats. (I am at work so not sure, but i think that is what you have here).

In away him being part of the mountain reminds me of a dragon enslaved by a Genis Loci

As to the spells to keep consistant with the change from 2e to 3.5, I would use the sorcerer progression, he should have access to clerical spells as well as chaotic, evil and earth domains. He could use limited wish to switch out his known spells.

i'll keep going...
 

more...

Mortis said:
Here's that spell I mentioned.

DEADLY LAHAR
Conjuration [Earth, Fire]
Level: Druid 8, sorcerer/wizard 8, wu jen 8 (earth and fire)
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped spread
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: No

A rushing torrent of liquid rock bursts from the ground, washing over your foes.

You create a liquid landslide of molten-hot volcanic material. All creatures in the area of the spell take 10d6 points of fire damage. Additionally, those creatures are coated in a thick layer of the viscous substance, slowing them (as the slow spell) for the next 3 rounds and dealing an additional 5d6 points of fire damage per round. A successful Reflex save reduces the initial damage by half and prevents the slow effect and the additional damage.

did we make use of this spell? did we want to?
 

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