Converting Epic Level Creatures

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Sounds good. I think some cool darkness and enchantment SLAs would be preferable to weak spellcasting.

I'll Homebrew him with the suggested HD and ability scores above.
 

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Those who enter the dragon's cavern will find nothing but a large mound of blackness, for Rahab is hidden by a form of continual darkness. The spell is not affected by anything save continual light, which will act as a light spell. In this darkness, Rahab has an armor class of -5. If the darkness is temporarly alleviated by the application of continual light, its armor class worsens to -2.

We might be able to borrow/modify this...

Aura of Darkness (Ex): A live nogra is continually surrounded by a darkness effect (as the deeper darkness spell). Any light effect or similar effect brought into the area of the nogra is suppressed until brought outside of the aura of darkness. Once brought outside the aura of darkness, the light effect resumes. While this darkness will suppress a daylight spell, a daylight spell does not affect the nogra’s aura. When a nogra dies, the aura of darkness fades away in 1d3 rounds.
 

I like that! The original text gives a pretty short radius (3 ft, I think), but I think it would be more appropriate to make it larger, like 30 ft at least. Thoughts?

Breath weapon (Su): Once every 1d4 rounds, Rahab can breath a 60 ft cone of magic gas. Any creature in the cone that fails a DC X Reflex save is instantaneously charmed by Rahab (as the charm monster spell). In addition, that creature can never willingly harm Rahab in any way. This condition can only be removed by break enchantment or similar magic if the caster succeeds at a DC X caster level check.
 

Charmed monsters wouldn't hurt their charmer regardless--I think that's redundant.

We could give it a kicker on the darkness aura--unholy aura, perhaps?--that gets removed if the darkness is dispelled with light. If daylight can't dispel it, perhaps sunbeam/sunburst?
 

Yeah, I'd think it would be good to be able to suppress the darkness somehow. Sunburst seems reasonable -- sunbeam seems too focused.

I don't mind dropping that line from the breath weapon.
 

We could give it a kicker on the darkness aura--unholy aura, perhaps?--that gets removed if the darkness is dispelled with light. If daylight can't dispel it, perhaps sunbeam/sunburst?

That sounds good. We might also borrow from the damning darkness spell...

Lords of Madness said:
This spell is similar to darkness, except that those within the area of darkness also take unholy damage. Creatures of good alignment take 2d6 points of damage per round in the darkness, and creatures of neither good nor evil take 1d6 points of damage. As with the darkness spell, the area of darkness is a 20-foot radius, and the object that serves as the spell's target can be shrouded to block the darkness (and thus the damaging effect).

Damning darkness counters or dispels any light spell of equal or lower level.

Spell resistance applies to the damage dealt by this spell but not to the darkness area.
 

That seems like a perfect addition to the aura. So -- what spells should suppress the darkness? Maybe spells with the light descriptor of level greater than or equal to 5th? Should a CL check be involved?
 



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