• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Converting First Edition monsters from DRAGON magazine

Status
Not open for further replies.

log in or register to remove this ad

BOZ said:
in that case, posting the current working version in homebrews...

Based on this passage, "Utukku always use their clawed hands to slash at foes rather than using weapons", I'd use claw for the Attack line.

I like DR 10/good for it.

Discord save DC should be 14, right?

LA should probably be "-". A babau is lower HD and CR, has less good abilities, and has no LA.
 

Shade said:
Discord save DC should be 14, right?

not 19?

these guys are lookin pretty done, i'll post a new monster tonight to convert. :) (vulturehound sound good?)
 

here we go, simple and straightforward:

Vulturehounds
Created by Chris Chalmers and Dan Pollak
FREQUENCY: Rare
NO. APPEARING: 4-24
ARMOR CLASS: 5
MOVE: 18”/10”
HIT DICE: 2
% IN LAIR: 40%
TREASURE TYPE: J(x10), K(x10), L(x5), M,N
NO. OF ATTACKS: 1(3)
DAMAGE/ATTACK: (1-3/1 -3)/1 -6
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (4’ Long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil

Vulturehounds are a bizarre combination of vulture and wild dog. They have long, grayish, shaggy hair, and dog-like legs ending in sharp, curved talons. Protruding from their sides are a pair of small wings, and they have a sharp beak in place of a muzzle.

These voracious carnivores foray out from their dens in hunting packs in search of food, which they drag back to their lair to devour. The scant treasure found there will be from their previous victims.

In battle, Vulturehounds will rear up on their hind legs by flapping their wings, thus being able to attack with the two front talons and the beak. If unable to rear up in this fashion, they can only employ their beaks. These creatures gain their high Armor Class rating because of their speed and dexterity.

If Vulturehounds are found in their lair, there is a 50% chance of there being 3-12 pups. Pups have 1-4 hit points, cannot fly, and bite for 1-2 or 1-3 depending on size. Pups bring 500-1,000 g.p. on the open market; they can be trained for war, or hunting, because these animals have a keen sense of smell.


some preliminary stats for the vulturehound:

Vulturehound
Small Magical Beast
Hit Dice: 2d10+X (X hp)
Initiative: +X
Speed: 50 ft (10 squares), fly 25 ft (average??)
Armor Class: 15 (+1 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +X/+X
Attack: Bite +X melee (1d6+X)
Full Attack: 2 claws +X melee (1d3+X) and bite +X melee (1d6+X)
Space/Reach: 5 ft/5 ft
Special Attacks: X
Special Qualities: X
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X (“high” - 18?), Con X, Int 2, Wis X, Cha X
Skills: X
Feats: X

Environment: X
Organization: (4-24)
Challenge Rating: X
Treasure: ?
Alignment: Always neutral
Advancement: 3-4 HD (Small); 5-6 HD (Medium)
Level Adjustment: +X



COMBAT


Dragon Magazine #37 (“Dragon’s Bestiary,” May 1980, Chris Chalmers and Dan Pollak)
 


For the vulturehound's abiltities, here are those of similar creatures:

Gryphon - Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8
Hippogriff - Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8
Dog - Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6

Based on the above, and considering its Small size, I'd suggest:

Str 13, Dex 17, Con 15, Int 2, Wis 13, Cha 8

Should we also give it scent (all of the above creatures have it)?
 


I reworked the stat block to account for our last few suggestions.

Vulturehound
Small Magical Beast
Hit Dice: 2d10+4 (15 hp)
Initiative: +3
Speed: 50 ft (10 squares), fly 25 ft (average??)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +2/-1
Attack: Bite +4 melee (1d6+1)
Full Attack: 2 claws +4 melee (1d3+1) and bite -1 melee (1d6+1)
Space/Reach: 5 ft/5 ft
Special Attacks: -
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +5 (+9 vs. disease) Ref +6 Will +1
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 13, Cha 8
Skills: 5 total
Feats: 1 (Weapon Finesse?)

Environment: X
Organization: Flock or pack? (4-24)
Challenge Rating: X
Treasure: ?
Alignment: Always neutral
Advancement: 3-4 HD (Small); 5-6 HD (Medium)
Level Adjustment: +X (cohort?)
 



Status
Not open for further replies.

Into the Woods

Remove ads

Top