Cleon
Legend
I could go for a claw, but to me it sounds like a rake, since it only uses that attack when handled, ie, grappled.
Just because it uses its poison spikes when handled doesn't mean it can't use them at other times. It's shy and avoids threats, so I think it's more likely to be a behavioural limitation than a physiological one. (i.e. it could kick out more actively/aggressively, but it's not in the nature of the creature).
That said, I have no objection in principle to a rake attack.
Rake (Ex): If a copper opossum is in a grapple it gains an additional claws attack with its hind legs (attack bonus +4 melee, damage 1d3-4 plus copper stasis venom).
Copper Stasis Venom (Su): A copper opossum has spines just above its hind feet that secrete a supernatural venom. Any creature injured by its rake attack must succeed on a DC X Fortitude save or be placed in a state of suspended animation for X days. An envenomed victim is unconscious and immobile, but has no need of food, water or air while in stasis. If a creature in stasis takes damage from any source they will awaken, fully alert, if they succeed at a DC Y Fortitude save. The stasis can also be broken by a dispel magic or similar effect (effective caster level Z). Any effect that opposes poison, like the neutralize poison spell or a racial resistance or immunity to poison, will affect a copper opossum's venom as if it were a poison. The save DC is Constitution-based.
Alternatively, we could give it a rake attack plus a regular claw attack, e.g.
Attack: Bite +4 melee (1d3-4)
Full Attack: Bite +4 melee (1d3-4) and claws -1 melee (1d3-4)
...hmm, don't like that much. I prefer only giving it a bite like the basic opossum, since the text says it uses AD&D Opossum stats. Looks like I'm agreeing with you know, Freyar!
Time for a Working Draft, methinks!
EDIT: I've added a Working Draft, based on the above. I fixed some of the numbers and cut the "Copper" from "Copper Stasis Venom", since it felt superfluous.
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