Converting Monsters from D&D Official Video Games

Sure, I guess. Let's go 4d6. Then these are a bit better in damage output than a clay golem, which is probably reasonable, since they're lacking a lot of a golem's nice features.
 

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Added to Homebrews.

Environment: Any forests? (allowing for a variety of tree types)

Organization: Solitary or stand (2-x)?

Challenge Rating: x

Treasure: None?

Advancement: x

Should we provide some method for their "animation"?
 

If a treant's trees go rogue? Trees corrupted by evil seems the way to go here, judging by their connection to Moander (god of rotting vegetation in FR).

I don't think we should give them Improved Sunder, actually. They can do a ton of damage to objects, but it puts them at risk of AoOs.
 

And, thinking about it, with the damage output they have, Improved Sunder is about munchkiny. Maybe say they are trees corrupted by agents of dark gods?

Any forest.
stand (2-8)
CR 9 or maybe a weak 10, from comparing to the clay golem
No treasure.
13-16 HD (Huge), 17-32 HD (Gargantuan)?
 




Kampfults, Giant
AC: 4; HD: 5; Mv: 3; Int: Low; Size: M; Align: N;
THACO: 15; Att: 6; Dmg: 5;
Spec Attack: Hold, Suprise; Spec Def: None; EXP 260

Giant kampfults are larger versions of the kampfult, sometimes called the "sinewy mugger." This creature originally inhabited woodland areas, but has been driven out by human hunters. They now can be found in ruins or dungeon settings. Once a victim is hit by one of the kampfults' rope-like body vines, there is no escape until the kampfult is slain.

Originally appeared in Treasures of the Savage Frontier Adventure Journal (1992).
 

Hmmm...compared to the standard kampfult, the only differences are 3 more HD and damage 4 points higher.

Without a "re-imagining", I'm not sure that these need to be converted, as advancing a kampfult would probably take care of it.
 


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