Converting Monsters from Polyhedron Magazine

How about 1d6 cold to the slams, nothing on the needles, and an aura of cold that does 1d4 to creatures within 5 ft or so?

Maybe 1/day it can dump snow to create difficult terrain (per RAW, snow cuts your speed in half) over some area.
 

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We can borrow this borrowing (minus the poison). ;)

Poison Needle Volley (Ex): With a flick of its branches, a killer spruce can loose a volley of six poisonous needles as a standard action (make an attack roll for each needle). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The killer spruce can launch only 36 needles in any 24-hour period.

That Needle Volley looks fine to me.

How about 1d6 cold to the slams, nothing on the needles, and an aura of cold that does 1d4 to creatures within 5 ft or so?

Maybe 1/day it can dump snow to create difficult terrain (per RAW, snow cuts your speed in half) over some area.

I'd rather leave the cold attacks for the Undead version.

How about giving it the ability to move over ice and snow without penalty?

Maybe give it some kind of climbing ability, on the assumption some of these pines live on frozen mountains?
 

How about this? Leave the cold damage and chillness aura for the undead version, but let the live version keep shed snow (since the undead ones probably won't have needles to hold the snow up).

I'd agree to giving both the ability to move through/over ice and snow w/o penalty, and I'm willing to think about icewalking like a white dragon.
 

How about this? Leave the cold damage and chillness aura for the undead version, but let the live version keep shed snow (since the undead ones probably won't have needles to hold the snow up).

I'd agree to giving both the ability to move through/over ice and snow w/o penalty, and I'm willing to think about icewalking like a white dragon.

I'll agree to that.
 


How about this? Leave the cold damage and chillness aura for the undead version, but let the live version keep shed snow (since the undead ones probably won't have needles to hold the snow up).

I'd agree to giving both the ability to move through/over ice and snow w/o penalty, and I'm willing to think about icewalking like a white dragon.

Fine by me.
 


Ok, then. And I do think I like icewalking for them.

I think that's enough for the special abilities, so can we talk Skills and Feats.

Are the standard Treant's Improved Sunder, Iron Will, Power Attack still good?

We could swap Iron Will for Lightning Reflexes, to help differentiate these "slim pines" from regular "sturdy oak" treants. (Also it'll be handy for the Undead version, which won't get much use from Iron Will).
 


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