Converting monsters from Second Edition Monstrous Compendiums

We can modify what we wrote for the night dragon:
Pack Tactics (Ex): When two or more night dragons flank an opponent, they receive double the normal bonus on attack rolls (+4), and can flank creatures that cannot normally be flanked (due to greater uncanny dodge, all-around vision, etc.) Additionally, a night dragon flanking an opponent deals an additonal +1d6 points of damage for each night dragon within 30 feet.
Is +1d6 damage/bog hound too much? Maybe just +1d6 total in this case. Same question about flanking unflankables.
 

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We can modify what we wrote for the night dragon:

Is +1d6 damage/bog hound too much? Maybe just +1d6 total in this case. Same question about flanking unflankables.

I could see just +1/hound, and dropping the flanking the unflankable.
 

I could see just +1/hound, and dropping the flanking the unflankable.
Sounds reasonable; still scales with the pack size, but it's not ridiculous. These aren't dragons after all. ;) I'll throw in a slight extra bonus for the moor hound.

Pack Tactics (Ex): When two or more bog hounds flank an opponent, they receive double the normal bonus on attack rolls (+4). Additionally, a bog hound flanking an opponent deals an additonal +1 point of damage for each bog hound within 30 feet. A moor hound counts as 2 bog hounds for determining the damage bonus.
 



The bog hound pack is created by a powerful curse or possibly by malevolent necromantic magic. While their diet is listed as carnivorous, in truth they need to eat nothing. When they attack, they savage and devour any living creature of flesh and bone that they hunt. They gain no sustenance from eating; they are simply supernaturally vicious.

Do we want to keep this flavor text, or come up with some mechanics for their creation?

Skills: 5
Feats: 1

Challenge Rating: 2?

Advancement: x

Rejuvenation (Su): As long as the moor hound leading a pack exists, the bog hounds within its pack cannot be destroyed through simple combat. If reduced to 0 hit points or fewer in combat, a bog hound dissolves into scattered straw and mud as a gasp of vapor escapes from its body. The supernatural essence restores its physical body in x days. Even the most powerful spells are usually only temporary solutions. When the moor hound leading a pack is destroyed, it releases a ghostly howl, immediately answered by all remaining bog hounds of its pack, before they crumble forever into mud and straw.
 

I think we should come up with some Craft Construct details. Requires animate dead, lesser geas/quest, false life and... any good teamwork-related spells? Good hope? Summon monster III?
 

Those spells seem reasonable. Good hope would pretty much limit these to being created by bards, though. Maybe geas/quest will cover it.

1d4 days for rejuvenate? Want to put in something that they can't rejuvenate if they're destroyed while petrified? That would seem to make the vulnerability more important.

CR2 seems good.

Spot or maybe Move Silently for the skill. Probably Spot.

Power Attack?

Are we still making these tomb-tainted like the callicantzari?
 

Updated, including a Construction section.

Yeah, good hope feels odd for an evil creature. ;) What about prayer (benefits allies while detriment to foes) or shield other?

Advancement: 3-7 HD (Medium)? That way they won't surpass the weakest moor hound.

A bog hound is about 6 feet long and weighs x pounds.

After working through them, I'm not sure if tomb-tainted is still appropriate. What do you guys think?
 


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