Converting monsters from Second Edition Monstrous Compendiums


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Probably summon monster II.

We're going to need to specify that these can "attach" somehow through a gem purse. Or make the symbiont ability more of an Su thing.
 

We're going to need to specify that these can "attach" somehow through a gem purse. Or make the symbiont ability more of an Su thing.

Indeed. I've read the entry several times, and I'm struggling to grasp how they get into a position to feed.
 


Yeah, I think this is the way to go. Make it an Su ability, and also make it so that it takes a Will save for a host to "detach" from the symbiotic greater peltast.
 

OK, to get Homebrews going, let's figure out the basics.

Take a peltast, add 1 HD, boost Int to 15 or 16, raise other mental stats by similar amount?

Physical ability scores appear to need no change.
 


Added to Homebrews.

I italicized some carryover text that will need to be changed as we develop them.

Once a round, a greater peltast can silently use one of its abilities: call monsters (like a monster summoning VI spell, but used to call hostile creatures against its carrier until a good meal opportunity develops); a powerful suggestion (-1 on subject saving throws) to influence called creatures and other beings around them into creating the maximum possible bloodshed without depriving the greater peltast of all potential host-creatures; and Slow on any being touching or carrying the greater peltast.

So, we decided on summon monster II. I'm not sure we should keep it "at will", though. Maybe 3/day? Suggestion won't work for the intended "bloodshed", since harmful actions cancel the effect. Maybe confusion instead? Slow (host only) at will?
 

Your suggestions make sense to me.

Attach and Anesthetize are probably no longer necessary in the abilities section.
 

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