Once a round, a greater peltast can silently use one of its abilities: call monsters (like a monster summoning VI spell, but used to call hostile creatures against its carrier until a good meal opportunity develops); a powerful suggestion (-1 on subject saving throws) to influence called creatures and other beings around them into creating the maximum possible bloodshed without depriving the greater peltast of all potential host-creatures; and Slow on any being touching or carrying the greater peltast.