Converting monsters from Second Edition Monstrous Compendiums

So something like this? I'm leaving off the attack bonus, since favored enemy should take care of that. I'm not sure if a +4 dodge bonus seems like too much. :erm:

Dragon Defense?? (Ex): Undead dragon slayers gain a +4 dodge bonus to AC and a +2 bonus to Reflex saves against attacks made by dragons.

Let's put weapon throwing in the menu but give it some cool effect.
 

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So something like this? I'm leaving off the attack bonus, since favored enemy should take care of that. I'm not sure if a +4 dodge bonus seems like too much. :erm:

Dragon Defense?? (Ex): Undead dragon slayers gain a +4 dodge bonus to AC and a +2 bonus to Reflex saves against attacks made by dragons.

If you feel +4 is too high we could make it +2 dodge, +1 Reflex at lower levels, say 1st to 11th, +4/+2 at higher ones (12th+).

Let's put weapon throwing in the menu but give it some cool effect.

The notion of giving them all a "plain vanilla" weapon throwing ability and a menu-option for a "super-throwing" attack appeals to me.
 


I don't want it to be too fiddly. Let's just do +4/+2.

but... but... I like fiddly. :.-(

We could give it a lower version as standard, and an "Improved Dragon Defense" as one of its optional picks.

Have we thought about giving it Evasion versus Breath Weapons?
 

Hmmm. That's an idea.

Dragon Defense?? (Ex): Undead dragon slayers gain a +2 dodge bonus to AC and a +1 bonus to Reflex saves against attacks made by dragons.

For the menu:

Improved Dragon Defense?? (Ex): The undead dragon slayers gains an additional +2 dodge bonus to AC and a +1 bonus to Reflex saves against attacks made by dragons, which stacks with Dragon Defense. In addition, the undead dragon slayer gains Evasion (as the rogue class feature) against dragon breath weapons.


Should the evasion stack with other sources of evasion to give improved evasion?
 

Hmmm. That's an idea.

Dragon Defense?? (Ex): Undead dragon slayers gain a +2 dodge bonus to AC and a +1 bonus to Reflex saves against attacks made by dragons.

For the menu:

Improved Dragon Defense?? (Ex): The undead dragon slayers gains an additional +2 dodge bonus to AC and a +1 bonus to Reflex saves against attacks made by dragons, which stacks with Dragon Defense. In addition, the undead dragon slayer gains Evasion (as the rogue class feature) against dragon breath weapons.

I was thinking more of making the Evasion a separate ability that's good against any breath weapon thus:

Improved Dragon Defense?? (Ex): The undead dragon slayers gains an additional +2 dodge bonus to AC and a +1 bonus to Reflex saves against attacks made by dragons, which stacks with Dragon Defense.

Should the evasion stack with other sources of evasion to give improved evasion?

Yes.

Breath Evasion (Ex): The undead dragon slayer gains evasion (as the rogue class feature) against breath weapons. If the slayer has evasion from another source, its breath evasion becomes increases to improved evasion against breath weapons.
 



Then

Weapon Throwing (Ex): An undead dragon slayer can throw any weapon as an attack against a dragon. The attack does not take any penalties for being an improvised weapon but instead gains a +4 damage bonus and does +XdX extra damage.

Like that?
 

Then

Weapon Throwing (Ex): An undead dragon slayer can throw any weapon as an attack against a dragon. The attack does not take any penalties for being an improvised weapon but instead gains a +4 damage bonus and does +XdX extra damage.

Like that?

Yes, although that was for the "Improved" Weapon Throwing, not the regular version.
 

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