Converting the Dukes of Hell


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glad to have you back! :)

updating in homebrews. this guy's looking pretty badass now! what else needs to be done? everything looking good?

how about the CR? is he looking up towards the 23 or down to 21, or can we settle in between?
 



good deal - he's a tough fight, but the dukes' personal power level is much less than that of the archdevils. :)

updating in homebrews - what else needs a-fixin'?
 

Going through it...

Speed: Add "(6 squares)"

For the attacks, we need to add the threat ranges for the dagger and short sword, like and account for his weapon's "plusses" to damage...

Attack: Slam +35 melee (1d6+10); +2 wounding dagger +33 melee (1d4+12/19-20 plus wounding); or gore +35 melee (1d8+10 plus bleeding wounds); or bite +35 melee (1d8+10/19-20)
Full Attack: 2 slams +35 melee (1d6+10) and bite +37 melee (1d8+5/19-20); or +2 wounding dagger +33 melee (1d4+12/19-20 plus wounding) and +2 unholy short sword +28 melee (1d6+7/19-20 plus 2d6 vs. good foes) and bite +31 melee (1d8+5/19-20); or gore +35 melee (1d8+10 plus bleeding wounds) and 2 hooves +33 melee (1d6+5); or bite +35 melee (1d8+10/19-20) and 2 claws +33 melee (1d6+5) and tail +33 melee (1d8+5 plus constrict)

Special Attacks: Change "summon devils" to "summon baatezu"

Organization: Solitary (plus X assorted abishai)...we need an amount. 1d6?

Add: Amduscias's natural weapons, as well as any weapons he wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Following the standard for creatures with Quicken SLA...

Spell-Like Abilities: (Caster level 20th)
At will—charm monster (DC 27), discern lies, dispel magic, faerie fire, fire shield (either version), greater teleport, locate object, produce flame, pyrotechnics, read magic, see invisibility, suggestion (DC 26), telekinesis (DC 28);
3/day—quickened fire shield (either version);
1/day—dominate monster (DC 32), symbol of stunning (DC 30).

Unicorn form:
Attack: Horn +X melee (1d8+X vile plus bleeding wounds)
Full Attack: Horn +X melee (1d8+X vile plus bleeding wounds and 2 hooves +3 melee (1d6+X)

We can drop this now that it's on the attack line.

Humanoid Form: Fights with dagger (should have wounding to carry over from his unicorn form. It could even look like a unicorn horn) and short sword (unholy is always a safe bet. Dragonbane might be useful for keeping Tiamat's renegade servants and Bahamut's minions in line)

We need to clean this up. Perhaps "In humanoid form, Amduscias wields a +2 wounding dagger that resebmbles his unicorn horn, as well as a +2 unholy short sword."

Bolt (Ex): When in his unicorn form, Amduscias can Run as a move action. (can we define this a little better?)

What is the normal action required to run?
 


In that case, does this sound better?

Bolt (Ex): When in his unicorn form, Amduscias can Run as a move action, rather than a full-round action.
 

yes! :) updating one more time in homebrews. any further issues, or are we ready to move on? (be honest!) ;)
 

Two things:

On Organization line, I think "1d6 abishai of assorted colors" sounds better.

Also, on the Feats line, we have Vile Natural Attack (horn). We need to change "horn" to "gore" to match the attack lines. Then, on the gore attacks on the attack line, add "plus 1 vile" to the end of the damage.

Other than that, I think we're done!
 

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