Shade said:I'd at least like to see the saves and deflection bonus. I'm less interested in the armor bonus, but don't mind if the group consensus wants it.
I'd say he activates them by just touching it.
Maybe he doesn't physically have to remove a gem. He just needs a moment of concentration (swift/free action) and the gem loses it's lustre and drops to the floor (as a worthless crystal).Aspect of BOZ said:so, should activating a gem be a standard action? the reason i asked is, because if he were removing the gems before combat and holding them in his hand, i could see it happen as a swift action or something, but if he has to take the trouble to reach and find it, i have to say standard action.
Kain Darkwind said:The act of reaching the gem and activating it should be a standard action, from start to finish.
Aspect of BOZ said:That’s what I was primarily concerned about.
Here’s a bare-bones sketch of the item so far:
“Robe of Malphas”: Malphas’s black velvet robes are studded with 333 gems of considerable value. The robe itself functions as if it were both a +4 cloak of resistance and a +4 ring of protection.
Malphas can also activate any gem on his robe as a standard action by touching it. Each gem has a separate, individual function and can be used (1/day, 1/week?). Each gem’s effect should be determined by the DM. Many of the gems can be used to cast a spell much like other magic items, using the lowest possible caster level. Common spells include summon monster, summon nature’s ally…
Some of the gems function like ioun stones, for X rounds. Some function like a metamagic rod for X rounds, enhancing any spell-like ability Malphas uses.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.