CreamCloud0
Hero
not saying you are doing this in your post it just provides a nice in into a pointYou misunderstand. I am perfectly happy with classes, I just feel they are outdated. The best thing about a class-structured system IMO is that it provides a framework for character growth. In class-less games, like Vampire and Shadowrun, growth is harder to measure in many ways, but is also so open in choice that it can be daunting for new players, especially.
Overall, I like a blended system where initially characters are build following or around an archetype, but quickly allow for open growth without following any structure necessarily. It's fine if you had the archetype "go on" so a player could follow it and not bother with those choices, but leaving it open is nice, too, IME.
judging any game mechanic's worth purely on how old or new they are is a bad idea, be that if we're revering tradition or innovation or criticising clunky sacred cows or messy bleeding edge systems.