Flights of Fancy
Candy is King
You're missing the point in the analogy: both paths get you exactly where you want to go. There is no benefit to the longer more twisted path.Only if it is the first time you have taken such a route by yourself. The first time is when you are likely to get lost because you are trying to understand the directions, of which there could be a lot of them that need to be followed. But the more times you take that route, the better you understand them and the more confidant you become.
Plus, you get to see a lot of interesting things that you might have missed by taking the fast and the direct route.
You're thinking the longer path gives you more to see, but it doesn't. What there "is to see" is at the destination, not the journey,
Less often works better than more, which is why people strive for effeciency.Less doesn't work as well as more, and debatably, not better. It runs into that issue where you start getting things useless to your class concept if you have to look at classes, or need to re-invent the wheel. Like, let's take a peak at your two ideas...
Bards have more spell access than Rangers, can fight as well with the subclass options, have any skills they want, and expertise by default. So... you're dead wrong.Bard is useless for the idea of a survivalist. Let's just get that out there already, nothing Bard offers you is what you'd need so why are we even bothering about it? No survival skills, playing music is completely unrelated to your idea, stats aren't useful for what you want to do, bard is just a complete wash. Wearing leather and casting spells does not a ranger make.
Many people have discussed how the Scout Rogue makes for a better ranger experience. So, nuff said.Rogue has a few things useful (stealth for one), but when trying to design classes to rely on the ranger's Big Things (Animal taming, for example), you could then immediately run into the issue where you're having to re-apply multiple things across multiple subclasses to re-apply the ranger ideas to them. At that point, why not just... Have a new class?
Good for you. I remain on the other side. And "brand new class" just makes me and others I know roll our eyes and sigh, "More junk? More power creep? More imbalance?" Now, you get that with subclasses, too, which is why a new subclass should only be made if you LITERALLY cannot play a concept AT ALL using what is already available.I remain on the side of more classes being better
(also like, just saying, 'brand new class!' is a bigger draw than 'new subclass')
Anyway, I mean I know it is a losing battle on my side, and others I know already jumped ship at this point. "Our" D&D has been killed. We already discussed other game systems last night instead of playing D&D. Nimble is looking mighty good, for instance. The new 5E players are excited about 3E d20 Star Wars, too. 2014 5E will be my last D&D. Oh well, all good things must come to an end. 2024 is our end.