TwinBahamut
First Post
I really don't know how else to say it if every way I've tried to explain it has fallen short for you.They didn't realize that people who like 3E existed? Didn't they have, like, sales figures for 3E books and stuff?
Communication can be really hard sometimes...
But, keep in mind that when I say "people who complaints about 3E" or however else I said it, I am talking about people who played 3E, bought its books, enjoyed playing it, but had various complaints that they wanted to see addressed. The kind of person who has many fond memories of playing 3E, but can't stand the idea of getting stuck as playing the Fighter in a core-only game because of balance issues and such, or the DM who is mostly okay with the rules but would really prefer less prep time.
So they were customers, but they were also customers who were demanding improvements to the product. Customers who were then happy when WotC turned around and said it was going to improve the product just like they asked it to, and have since moved on to a product they enjoy more.
I won't really agree with Nagol's "echo chamber/projection" way of describing it, though. That implies that the 4E designers failed to listen to their audience and just went with the game they wanted to make without caring what the fans wanted. That really isn't true, since 4E really is built to address all the problems raised by the fans who were actually complaining about 3E. The real problem is that, prior to the release of 4E, a lot of the current discussions about what fans want out of an RPG were not taking place. I don't think anyone really is at fault here, and I don't even think that 4E's designers really made a mistake (they created a very well made game, after all, even if it isn't perfect). It is more the case that many D&D players (particularly the anti-4E bunch) simply didn't know what they wanted until they suddenly didn't have it anymore. People often don't consciously know such things, after all.
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