With the pace set by Halgo the journey takes a little over half an hour, Gunnar cutting a path up steep slopes and through a series of rough stone ridges to get them there as quickly as possible. The fort isn’t the most inspiring sight, with two gaping holes in its walls and only a single tower set into the rear fortifications. Worse, its interiors are sized for creatures whose height normally averages at 4 feet, so everyone but Halgo and Yip are forced to stoop as they do a precautionary sweep through the remnants of storerooms and barracks.
“How long have we got?” Geoffrey asks Gunnar.
“An hour. Maybe two if we’re lucky. I don’t know if they’ll take the same path we did, and they may know something about the area I don’t.”
“Then we stand here,” Geoffrey says. “We’ve got an hour to come up with some defenses and a plan. Everyone dump missile weapons here, Gunnar and Yip can work out where they’re going. Halgo – take a look at the stone and see what’s going to hold together. I’d prefer to fight this from the top of that tower, but I don’t want to fall through a patch of floor by accident. Blarth – clear as much of this rubble away as possible. All going well, we’ll be firing from the top of the tower, and we want the furry bastards to have as little to hide behind as possible. Go people.”
People go.
The missile weapons are among the bad news. Blarth carries his magic longbow and Gunnar has a shortbow, but Gunnar has used nearly a quarter of his ammunition in the fight with the troll. Geoffrey’s ranged weapons are limited to javelins, and Yip has but a small hand-full of throwing blades. Only Halgo, armed with a crossbow and a nearly full quiver, has a weapon suited to the cramped quarters required of sniping from the arrow slit on the second story of the dwarven tower.
The tower is slightly better news – the stone as sturdy as the day it was laid. The bottom story is a simple storage cellar, with no access to the stories above, while the second is still blocked by a thick wooden door that can only be accessed along a single narrow walkway by the battlements. Halgo contemplates the door for a few seconds before using a spell to walk up the side of the tower.
“I’m going over to look for a key,” he reports. “We’ll probably want the door in one piece.”
The roof is similarly sturdy, untouched by the destruction wrought on some of the other buildings in the fort, although the trapdoor here has been eaten away by time and mould. Halgo disappears inside, eventually emerging from the locked door with a silver key in his hand.
“I think we have a strong point,” he announces, pleased with himself. Everyone nods in agreement, slowly moving their tasks inside.
“Anything we can use here?” Geoffrey asks, his voice hopeful. Halgo shrugs half-heartedly.
“There’s an old bath in the store-room beneath the tower,” he says. “Cast iron, very heavy. I can’t move it, but if you and Blarth can get it onto the roof of this thing, we’d be able to dump it on anything standing in front of the door. There’s a small barrel of oil in the bottom story which we should move – the towers made of stone, but some of the supports are wood. There’s also this…”
He leads the cleric to the top of the roof, and points to an ornate bone horn that’s lying amidst the scraps of a wooden frame. The horn is easily six feet long, and there are a small series of dwarven runes carved inside its mouth.
“How does that help us?” Geoffrey asks. “We’re going to play Thiltian opera and get Yip to take them down while they’re confused?”
“The writing,” Halgo says. “There’s some differences between these and the runes we use in the Empire, but I think this reads For fear of stranger, in iron am I cast, to warn of danger, with thrice formed blast.”
“Warning device?”
“Warning device,” Halgo says. “This place hasn’t been used in a few years, probably not in a few decades from the looks of it, but they might still come out to investigate.”
“Works for me,” Geoffrey says. “Go ahead and call on anything you can find to help us. We’re going to need it.”
Halgo blows the horn, his dwarven lungs working like a bellows. The clear, crystalline note of the horn echoes across the mountains, and there is a distant rumble as some ice cracks off the side of a mountain and tumbles to a valley far below. Halgo blows again, then thrice, before setting the horn down.
“You know,” he muses, “That’s probably just going to bring the gnolls coming sooner.”
“Then we’d better get planning. Blarth, come with me. We’re moving some furniture.”
A rough battle plan is formulated. Gunnar is given Blarth’s weapon, the lithe hunter looking awed as he nock’s an arrow to the glowing weapon’s string. Yip takes up Gunnar's bow and his ammunition, and he joins Halgo on the second story of the tower. They share a small arrow slit, a single space wide enough for them to snipe on people in the courtyard below while retaining some cover from return fire. Gunnar, Blarth and Geoffrey are set on the roof. Blarth keeps his whistle in hand, a small pile of rubble at his feet so he can throw stones if nothing else. His main task is to decimate the force as best he can, then ensure they don’t break through the door below. Geoffrey has his javelins lined up and ready to use by one of the battlements, readying few other missile weapons beyond those three strikes. The people on the battlements of the tower are more exposed to arrow-fire, the crenulations only coming up to their waists, and the Justicar’s main task will be healing his companions should they take heavy fire. When he’s sure the weapons are laid out as he’d prefer, he takes up a position on the ladder.
“When you hear them coming, shout,” he orders. “I’ll be calling down St Cuthbert’s blessing to aid us, but I need to be able to see everyone.”
Everyone nods, nerves tense and waiting.