“This is interesting,” Amarin says, staring at the great adamantine door. “There’s faint traces of power in the metal. That’s not supposed to be possible – usually psions just store it in crystals.”
His eyes glow with a rainbow sheen as he examines it in detail, the telltale sign that he’s searching for traces of psionic energy imbued in the portal. Everyone else just nods, standing a little further back from the god-forged doorway while Halgo and Geoffrey are debating the meaning of various runes inscribed across its length.
Even with the potions to assist with the march, people are tired. The dwarven soldiers maintained a brisk pace, and pushed some of the weaker members past their normal capacity of endurance, but despite the lack of sleep and the hard march the Copperheads are still awake and relatively healthy. Even Amarin, easily the member who felt the exertion the most, perked up to his normal self when he saw the imposing sight of the doorway to Durkannan’s Shame – a shining disk that stands over five men high, with glowing runes running along its length. Everyone else gave the door a wide berth while divination magic’s were used upon it, but the Charosian scholar quickly ambled up for a closer look.
“Do you see any sign of defensive powers imbued?” Halgo asks. Amarin just shrugs.
“Nowhere near that kind of power,” he says. He walks back over to his companions, notebook in hand. “And there isn’t anything particularly dangerous about what I’m registering. Mostly seems to be related to the doors ability to open and close.”
“The runes say the same thing,” Geoffrey says. His head hurts as he tries to remember the meanings of the hundreds of small inscriptions, but his training serves him well. “Most of them will only react to the power of the gods, so everything more or less agrees with Yurgar’s description. It looks like we’ll be getting in and out on St Cuthbert’s blessing.”
“That’s good news,” Halgo mutters. “We should probably try to leave the door open then, just in case whatever is in there decides to eat you and let the rest of us go. I don’t much fancy the rest of my life in a giant cave I can’t leave.”
“Your concern is touching,” Geoffrey says.
“Just don’t die,” Halgo tells him. “I know there’s nothing usual in that plan, but we should probably stick to it a little closer than usual in there. Especially you.”
Halgo falls back to explain the difficulty of opening the door to the others, mentioning the importance of keeping Geoffrey alive if the rest of the group wants to leave. Geoffrey just readies his holy symbol, faces towards the door, and begins to pray. The warm energy of St Cuthbert’s blessing starts to wash through him, flowing through the holy symbol and towards the metal portal. Runes start to flicker and light up as the energy caresses them, but they quickly die. Geoffrey feels the energy stop flowing abruptly, as though there was something blocking the flow. It isn’t an unfamiliar feeling – the channelling of divine energy has always been an inexact art – but for a moment he considers that St Cuthbert himself may be hesitant, holding back his divine energy in order to protect Durkannan’s secret.
“As ever, Lawgiver, I am your servant,” Geoffrey reminds his deity, just in case, and he starts the process again. This time the flow of energy flow freely, igniting all the runes with a pale blue glow. In the distance, the sound of moving chains can be heard, and slowly the doors to Durkannan’s shame slide open.
Geoffrey walks forward, mace at the ready and holy-symbol in hand, while the rest of the party follows close behind. Inside the caves, the walls and ceiling are streaked with black soot, although here and there patches have been brushed away by a slight contact. The floor is similarly marked, but there is sign of several creatures passing through, their footprints marking the blackened surface. Yip gently squeaks to catch everyone’s attention and points to one of the footprints. Halgo looks, puzzled as to what’s exiting the kobold – it’s a human footprint, much like the others. Then he takes a closer look at the blank spot, and sees the texture of the stone underneath.
“Damn,” he mutters, leaning over to examine it more closely. Yip is quietly tapping on the shoulders of Geoffrey and Amarin, pointing his find to both of them even as Halgo is confirming his opinion.
“What’s up?” Blarth asks. The half-orc has his sword out, its coppery light spilling over the strange cavern.
“The stone,” Halgo says “On the floor, and on the walls. Something melted it away – it’s turned liquid and then reset.”
“Like lava,” Amarin says eagerly. “I’ve seen books about what happens when a volcano erupts – the stone turns into hot quicksilver I think.”
“Not quite,” Halgo says. He stands up, a smudge of soot staining his cheek as he tugs his short beard. “The stone here isn’t volcanic, not this low. Something happened in here, probably long ago, but whatever it was caused the kind of heat that convinces granite to melt like candlewax.”
“Magic?” Blarth asks.
“Nothing I know about,” Halgo says. “Fireballs aren’t this hot, and even the ninth sphere of spells are unlikely to generate this kind of heat. We’re talking about something on the level of ancient red dragons, the flames of some of the nastier parts of hell, Elder elementals and the divine servants of fire gods; that sort of thing.”
Everyone thinks about this for a few moments.
There is an ominous clang as the adamantine doors swing shut behind the party, another row of runes marking the interior.
“Oh yeah,” Geoffrey says. “Anyone else getting a bad feeling about this?”