Costing a custom magic item

shilsen

Adventurer
I'm looking for the cost of a pair of bracers that allow the wearer to cast shield, false life and resist energy once each per day (all cast at 3rd lvl).

The way I figured it:

Shield: 3 x 1 x 360 (1,800 for command word activation divided by 5 for 1 use daily) = 1,080

False Life: 3 x 2 x 360 = 2,160

Resist Energy: 3 x 2 x 360 = 2,160

Total cost: 2,160 + (2,160 x 1.5) + (1,080 x 1.5) = 2,160 + 3,240 + 1,620 = 7,020 gp

Does that look right?

Also, how would the price change if they were only usable by someone who has the spells on his spell list?

Thanks, in advance.
 

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The price would actually be 7,560. This price is based on the Multiple different abilities line in the guidelines stating to multiply the highest priced power by 2. Therefore it would be 1080 + 2160 + 2160 *2.
This is of course don't you don't consider these spells combat related in which case the Body Slot affinity would increase the cost of each by 50%. (Bracers are combat affinity)

As far as requiring one to have the spells on thier spell list goes to use the bracers I would maybe reduce the cost by 30% overall based on the guidelines of item creation.

RD
 
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The SRD guidlines, last I check, anyways, said to multiply the lower cost by 1.5.

And you said that they were all cast at CL3. I just wanted to mention, that despite that being the prereq for Craft Wondrous Item, you don't actually need to use that as the Caster Level for pricing purposes. If you wanted the sheild to only last one minute, you could have that as Caster Level 1, and save some money.
 


shilsen said:
Also, how would the price change if they were only usable by someone who has the spells on his spell list?
I'm not getting involved with the math of the specific spells, but I think the cost multiplier for what is basically an unlimited spell-trigger item (like a wand) is 1,500 gp. This is based on reverse-engineering the "Charged (50 charges): 1/2 unlimited use base price" line in the item estimation cost table. There's a bow with true strike working in a similar way in Sword & Fist (and maybe Complete Warrior), and that's the cost they appear to be using for that.
 

It maybe 1500 in wand form, but it is 1800 in bracer form.

SRD:
Spell Effect ----------------- Base Price --------------------- Example
Single use, spell completion Spell level x caster level x 25 gp Scroll of haste
Single use, use-activated - Spell level x caster level x 50 gp Potion of cure light wounds
50 charges, spell trigger --- Spell level x caster level x 750 gp Wand of fireball
Command word ------------ Spell level x caster level x 1,800 gp Cape of the mountebank
Use-activated or continuous Spell level x caster level x 2,000 gp Lantern of revealing

Staffan said:
I'm not getting involved with the math of the specific spells, but I think the cost multiplier for what is basically an unlimited spell-trigger item (like a wand) is 1,500 gp. This is based on reverse-engineering the "Charged (50 charges): 1/2 unlimited use base price" line in the item estimation cost table. There's a bow with true strike working in a similar way in Sword & Fist (and maybe Complete Warrior), and that's the cost they appear to be using for that.
 

moritheil said:
It maybe 1500 in wand form, but it is 1800 in bracer form.

SRD:
Spell Effect ----------------- Base Price --------------------- Example
Single use, spell completion Spell level x caster level x 25 gp Scroll of haste
Single use, use-activated - Spell level x caster level x 50 gp Potion of cure light wounds
50 charges, spell trigger --- Spell level x caster level x 750 gp Wand of fireball
Command word ------------ Spell level x caster level x 1,800 gp Cape of the mountebank
Use-activated or continuous Spell level x caster level x 2,000 gp Lantern of revealing
That's for a general command-word item that doesn't have any user requirements (other than being able to speak a command word and being able to wear the item, I guess). The poster asked something that's basically an unlimited wand, and 1,500 gp is the price used for such effects.

Alternately, you could consider it a command-word item limited to users of a specific class, reducing the cost by 30%. That would put the base at 1,260 gp. Then again, that's a bit too specific a limitation - multiple classes could have the spell on its spell list. So, I think 1,500 gp is a good compromise.
 

Jack Simth said:
Planning on permanently preparing some of your more commonly used self-buffing spells?
Actually, I'm the DM and this is for a sorcerer who could use a little access to defensive spells. More importantly, it's supposed to be a 'gift' from his House (it's an Eberron game) intended to make him feel more obligated to them. And, in the long run, it's supposed to get him and the rest of the PCs into heaps of trouble. As they say, beware DMs bearing gifts :]
 

domino said:
The SRD guidlines, last I check, anyways, said to multiply the lower cost by 1.5.

Actually that is the way I went at first until I noticed this line from the SRD pricing chart

SRD said:
Special............................Base Price Adjustment......................Example
...
Multiple different abilities.....Multiply higher item cost by 2............ Helm of brilliance
...

So I changed my response to fit this.

RD
 
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