Costs for leveling up in AD&D1

Did you play by the training costs rules in AD&D1?

  • Yes. We followed the training costs rules as written.

    Votes: 22 16.9%
  • Sort of. We house ruled the training costs.

    Votes: 37 28.5%
  • No. We did not use training costs for leveling up.

    Votes: 71 54.6%


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Quasqueton said:
In AD&D1, there were rules for training costs (in gp and time) associated with leveling up. Did you play by those rules?

Quasqueton

also a score.

each PC was given a score from 1 to 4 based on performance

this score was used to determine time and therefore cost of training.
 

We never used the training cost rules. I have started to implement them in our 3.5 games to get a bit more of a handle on the players' wealth. I don't give out a lot, but I make the players use what they got.

Kane
 

In most games, We never did. In one of my more successful long-running 2nd edition games, I used a modified training cost (something like 250 GP x current level, I think?) and I ruled by the time they were 9th level, they didn't need training any more; they had learned all an instructor could teach them, and the rest was just experience.
 

We used the BtB training times and costs, but I tended to be pretty generous with the 'player ratings' so that unless the player did something really egregious he'd likely score a '1' (and thus only require 1 week of training).
 


Crothian said:
no, if we did the characters woulkd never be able to afford it. We never gave out lots of gold in 1e

nor did we. so it became a choice as to who would level..

resource management was the name of the game in 1edADnD
 

I voted sort of because sometimes we did and sometimes we didn't. When we did it was a good way to control out of control wealth... but that is really the DM's fault in the first place anyway.
 

I've never liked the notion of training costs in D&D, in any edition. My belief is that people tend to learn faster and more solidly through real experience than training; I'll put someone who grew up fighting for their lives in streetfight after streetfight against a black belt with no real combat experience any day of the week.

To put it in game terms, killing orcs and slaying dragons--assuming you survive--is going to teach you far more than any trainer could.

In those instances where training would be necessary, such as learning new spells, I tend to simply assume it happens during downtime. I'm not going to make some classes pay for it and some not.
 

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