FireLance
Legend
Well, from my perspective, there is nothing about being an arcane striker, or a guy that shoots magical beams, or a guy that calls down weakening effects and extraplanar creatures and energies on his enemies, that requires him to associate with a dark-flavored power source. To me, it's bad fluff tacked onto some pretty decent mechanics. So, what is so wrong about wanting to change the flavor that makes the idea an "idiotic non-starter"? Want to play a warlock who might have to do things he doesn't want? Go ahead. But why make a fuss that some of us want something different?Ruin Explorer said:I personally think the idea of "good pact" Warlocks is an idiotic non-starter, as strongly evidenced by the wild and crazy lengths people are having to go to attempt to justify the idea. Biblical strongmen with no real mystical powers are the equivalents of beam-shooting Warlocks now? What a bunch of nonsense.
People seem to be confusing Warlocks, who are Arcane Strikers, with some kind of "Adept" from Shadowrun or something, in their attempts to get a lazy "Path of What I Was Going To Do Anyway" option. The whole point of the Warlock is that you might have to do things you don't want to do/approve of, or at least be involved with such, not that you can twist the class concept to be yet another dull-as-ditchwater religious zealot.
So, the couatl option is still a go, then?I mean, is there even any evidence that 4E Warlocks can have pacts with EVIL gods as a power source, let alone Good ones? I seems to me that Warlocks make pacts with non-divine or quasi-divine beings for non-divine power (Arcane, after all).

EDIT: Oh yes, and in a nod to my avatar, I think a phoenix pact warlock would be pretty

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