I've been trying to figure out how melee military and superior weapons are balanced. There's a definite system, but there's also a few puzzling inconsistencies. Here's what I've discovered so far. It works for 23 of the 32 ordinary military and superior weapons. If anybody can shed light on the exceptions, I'd appreciate it.
(By "ordinary," I mean that I've excluded double weapons and superior weapons that don't have a military counterpart.)
Here's the formula:
For two-handed weapons, start with average damage of 7.
For one-handed weapons, start with average damage of 5.5.
Then...
For superior weapons, add 1.
If it's high-crit, subtract 0.5.
If it's +3 proficiency, subtract 1.
If it's a reach weapon, subtract 1.5.
Heavy thrown, subtract 1.
Off-hand, subtract 1.
10/20 range, subtract 1.
Exceptions:
Subtract 0.5 for...
- Light war pick
- Scimitar
- War pick
- Glaive
- Spiked chain
- Falchion
- Khopesh
- Greatsword
Add 0.5 for Scourge.
Use the following table to map the average damage to the appropriate die roll.
2.5 1d4
3 -- no such weapon
3.5 1d6
4 1d6 brutal 1
4.5 1d8
5 2d4
5.5 1d10
6 -- no such weapon
6.5 1d12
7 2d6
7.5 1d12 brutal 2
8 2d6 brutal 1
(By "ordinary," I mean that I've excluded double weapons and superior weapons that don't have a military counterpart.)
Here's the formula:
For two-handed weapons, start with average damage of 7.
For one-handed weapons, start with average damage of 5.5.
Then...
For superior weapons, add 1.
If it's high-crit, subtract 0.5.
If it's +3 proficiency, subtract 1.
If it's a reach weapon, subtract 1.5.
Heavy thrown, subtract 1.
Off-hand, subtract 1.
10/20 range, subtract 1.
Exceptions:
Subtract 0.5 for...
- Light war pick
- Scimitar
- War pick
- Glaive
- Spiked chain
- Falchion
- Khopesh
- Greatsword
Add 0.5 for Scourge.
Use the following table to map the average damage to the appropriate die roll.
2.5 1d4
3 -- no such weapon
3.5 1d6
4 1d6 brutal 1
4.5 1d8
5 2d4
5.5 1d10
6 -- no such weapon
6.5 1d12
7 2d6
7.5 1d12 brutal 2
8 2d6 brutal 1
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