How much skill overlap do you allow in your game? What do you think is intended by the rules, RAW?
For example, if a character needs to repair armor, can the Craft (Weaponsmith) skill be used instead, maybe at a higher DC, in place of Craft (Armorsmith)?
If you wanted to attach spikes to a shield or metal claws to a gauntlet, can either skill be used? What about creating a shield with spikes or a gauntlet with metal claws from scratch?
I ask, because I sometimes see this type of thing in official materials. For example, the Conan Core rulebook states that armor can be repaired with a DC 10 Craft (Armorsmith) check or a DC 15 Craft (Blacksmith) check. Well....what if you've got Craft (Weaponsmith)? Can that be used, maybe at a DC 20?
For example, if a character needs to repair armor, can the Craft (Weaponsmith) skill be used instead, maybe at a higher DC, in place of Craft (Armorsmith)?
If you wanted to attach spikes to a shield or metal claws to a gauntlet, can either skill be used? What about creating a shield with spikes or a gauntlet with metal claws from scratch?
I ask, because I sometimes see this type of thing in official materials. For example, the Conan Core rulebook states that armor can be repaired with a DC 10 Craft (Armorsmith) check or a DC 15 Craft (Blacksmith) check. Well....what if you've got Craft (Weaponsmith)? Can that be used, maybe at a DC 20?