Mustrum_Ridcully said:
Rapid Shot is a must - one extra attack is nothing compared to a -2, especially when you have a great damage output. (And if you have problems hitting your opponents, you have at least one extra try)
Heh. I must have the only twink archer out there who _doesn't_ have Rapid Shot.
Although before the Munchkin Committee strips me of my membership card, I have to point out I'm using a custom prestige class that's essentially built around the concepts of "one shot, one kill", and "you can run, but you can't hide". So rather than making 5-6 shots per round for hideous amounts of damage, I get 1 shot per round, for nearly as hideous damage. And with a bit of effort, I can see the bad guys wherever they are.
At 14th level (7th PrC level), I've given myself the following:
- Ranged Blind-Fight (reroll miss chance due to concealment)
- Negate up to +4 of cover bonus to AC
- True strike 7 times per day (essentially)
- Called shot ability (ranged power attack). To make it not completely broken, it's limited to 1 range increment (275 feet with Far Shot and a distance bow), and requires a standard action to use (ie, no regular iterative attacks).
- Double damage on a successful called shot (!)
- Ki shot +3 (mimics the arcane archer's magic arrows, but with a slower progression).
A couple of fights ago, I was doing 100 points of damage per round to an ancient black dragon, shooting right through its darkness spells. I've toned it down a bit since then.
At 10th PrC level, I'll have given myself +4 arrows, true seeing up to 10 mins/day, true strike at will, and a Con damage attack usable 3/day (albeit only once per encounter).
It's basically what I think a Zen archer should have been, as opposed to the eminently bland order of the bow initiate in S&F. A class that's supposedly all about "seeking truth", but contains nothing to actually back up the fancy words? Feh on that, I say.
http://www.zipworld.com.au/~hong/dnd/int_archery.htm, for anyone who's interested.