Creating Davy Jones (now with Pirates of the Caribbean 3 spoilers)

Agreed. Prolly a fair amount. Really, though, as a pirate (and thus a ship-going person) I would think that Use Rope, Balance, Swim and Profession (Sailor) are almost required skills.
 

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There's a d20 supplement called CORSAIR that has templates for ships. There are things such as Ship of Legend and (I think) Ghost Ship. The next time I see a copy I'll check it out. If those two templates can be stacked, they might well make for a good Flying Dutchman (or whatever the ship might be called in a given campaign).
 


Here's my take on a True20 Davy Jones. This is, of course, subject to change based on anything new we learn about him in the next film.

I figure that his cephalopoid head, despite having the ability to manipulate small objects, is mostly a cosmetic change as is his tentacle finger. As for traits from the Sea-Claimed template, he most obviously has Lobster Claw, Sea Slime, and Shellfish Patches.

I also didn't go into detail regarding his ability to call and direct the Kraken. He uses the Kraken-Hammer on the Flying Dutchman to summon it, and it goes after anyone with the Black Spot. That's mostly plot-oriented, and doesn't need much more detail than that, IMO.

His "Apply Sea-Claimed Template" trait is fairly self-explanatory as well.

DAVY JONES
“Let no joyful voice be heard! Let no man look up at the sky with hope! And let this day be cursed by we who ready to wake the Kraken!”

Role: Male Human Exp8/War5 (Aquatic, Augmented Human)
Conviction: OOOOOOOOO
Speed: 30 ft., swim 15 ft.
Abilities: Str +1, Dex +2, Con +3, Int +1, Wis +3, Cha +2
Skills: Acrobatics 10 (+12), Bluff 8 (+10), Climb 5 (+6), Diplomacy 8 (+10), Drive 8 (+10), Escape Artist 8 (+14), Intimidate 11 (+13), Knowledge (earth sciences) 9 (+10), Knowledge (supernatural) 9 (+10), Knowledge (theology and philosophy) 6 (+7), Notice 10 (+13), Perform (pipe organ) 8 (+10), Search 10 (+11), Sense Motive 10 (+13), Swim 8 (+17)
Bonus Feats: Improved Grab, Weapon Training
Favored Feats: Jack-of-All-Trades, Tough
Feats: Attack Focus (Cutlass), Attack Specialization (Cutlass), Chokehold, Diehard, Dodge Focus 2, Firearms Training, Great Fortitude, Improved Critical (Cutlass), Inspire (Fear), Jack-of-All-Trades, Lightning Reflexes, Seize Initiative, Tough 2, Uncanny Dodge
Core Ability: Expertise
Powers: Rank 16, Wis, fatigue Difficulty 17, power bonus +19; Nature Reading, Phasing, Teleport
Traits: Amphibious, Apply Sea-Claimed Template, Bestow the Black Spot, Immortality, Lobster Claw, Sea Slime, Shellfish Patches (25% to ignore critical hits and sneak attacks)
Combat: Attack +13 (+11 base, +2 Dex) (+14 with cutlass), Damage +2 (claw) or +4 (cutlass, crit 17-20), Defense Dodge/Parry +13 (+15)/+14 (+11 base, +2 Dex/+1 Str), Initiative +2
Saving Throws: Toughness +7 (+3 Con, +2 Tough, +2 natural), Fortitude +9 (+4 base, +3 Con, +2 Great Fortitude), Reflex +7 (+3 base, +2 Dex, +2 Lightning Reflexes), Will +9 (+7 base, +2 Wis)
Virtue: Honorable; Vice: Cruel

Immortality: Davy Jones is immortal, and can only be slain if his heart is destroyed. He is immune to lethal damage. Any attack that would normally deal lethal damage instead deals non-lethal damage to Davy Jones.
 
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Pirates 3 is out now, so I think we can finally finish up ol' Davy.

What more have we learned?

- He's an accomplished swordsman
- He has excellent balance
- He can make tentacle attacks similar to a mind flayer
- His lobster claw is good at sundering weapons
- He can walk through his ship similar to earth glide and transport via plants

What else?
 

Shade said:
- He can walk through his ship similar to earth glide and transport via plants

It's not just his ship he can walk through. He did this on the Black Pearl as well.

When did he transport via plants?
 

DnDChick said:
It's not just his ship he can walk through. He did this on the Black Pearl as well.

When did he transport via plants?

No, no, he's saying that transport via plants is an effect we can modify to stat up Davy Jones' ability. I know the first thing I thought of when I saw the movie was "transport via ships".

Demiurge out.
 

Ah, I get it now.

That power is best reflected in my True20 version with the Phasing power. I've given it to him as a bonus power.
 


The skills and feats might turn out differently, because True20 doesn't use class skills and allows a feat per level.

Pick a class and or multiclass and I'll see what I can do.
 

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