@Manbearcat I am taking your "love" response to signal agreement with my interpretation of your post.
Your post makes a strong claim!
Can we refine it a bit? Eg consider the following proposition:
What value of N will make this proposition true?
I want to say that if N is 6 or even 8 it's probably true. I think if N = 9 then having access to Teleport and Transmute Rock to Mud and Cloudkill makes it false.
There's an argument that if N = 7 then Charm Monster and perhaps Dimension Door also make the proposition false, but within a tightly defined dungeon I think that's less obviously true.
I don't know 3E or 5e well enough to try and conjecture possible values of N. I'm also not talking about wilderness adventuring, where the changed relationship between in-fiction recovery cycles (still roughly daily) and in-fiction challenge cycle (roughly daily) makes MUs/wizards broken; nor about urban adventuring, where the failure of definition and circumscription can make even 1st level Charm Person broken.
Your post makes a strong claim!
Can we refine it a bit? Eg consider the following proposition:
In classic D&D (OD&D, AD&D, Basic), if the play is in a tightly defined and circumscribed dungeon environment (where the map and key do the work of definition and circumscription) and if the MU/wizard is no higher than level N then @Campbell's principle isn't violated.
What value of N will make this proposition true?
I want to say that if N is 6 or even 8 it's probably true. I think if N = 9 then having access to Teleport and Transmute Rock to Mud and Cloudkill makes it false.
There's an argument that if N = 7 then Charm Monster and perhaps Dimension Door also make the proposition false, but within a tightly defined dungeon I think that's less obviously true.
I don't know 3E or 5e well enough to try and conjecture possible values of N. I'm also not talking about wilderness adventuring, where the changed relationship between in-fiction recovery cycles (still roughly daily) and in-fiction challenge cycle (roughly daily) makes MUs/wizards broken; nor about urban adventuring, where the failure of definition and circumscription can make even 1st level Charm Person broken.