Shade
Monster Junkie
Bog Hound
http://www.enworld.org/forum/genera...s-second-edition-monstrous-compendiums-5.html
Bog Hound
Medium Construct
Hit Dice: 2d10+20 (31 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +1/+4
Attack: Bite +4 melee (1d4+3)
Full Attack: Bite +4 melee (1d4+3) and 2 claws -1 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pack tactics
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, rejuvenation, vulnerability to sunlight
Saves: Fort +0, Ref +1, Will +1
Abilities: Str 16, Dex 13, Con —, Int 3, Wis 12, Cha 8
Skills: Spot +6
Feats: Power Attack
Environment: Any marsh
Organization: Solitary or pack (2–20 plus 1 moor hound pack leader)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: 3-7 HD (Medium)
Level Adjustment: —
This large war dog appears to be composed of mud and straw. Its hide is muddy brown with yellow splotches. Empty black sockets stare from above its fierce maw.
Bog hounds are vile constructs that spontaneously arise from cursed bogs. They may also be crafted by evil spellcasters.
Bog hounds are generally created in packs, which are always led by a moor hound. They follow the moor hound unswervingly, for should it be destroyed, the bog hounds share its demise.
A bog hound is about 6 feet long and weighs 75 pounds.
Bog hounds cannot speak, but understand the commands of their creator.
COMBAT
Tactics.
Pack Tactics (Ex): When two or more bog hounds flank an opponent, they receive double the normal bonus on attack rolls (+4). Additionally, a bog hound flanking an opponent deals an additonal +1 point of damage for each bog hound within 30 feet. A moor hound counts as 2 bog hounds for determining the damage bonus.
Rejuvenation (Su): As long as the moor hound leading a pack exists, the bog hounds within its pack cannot be destroyed through simple combat. If reduced to 0 hit points or fewer in combat, a bog hound dissolves into scattered straw and mud as a gasp of vapor escapes from its body. The supernatural essence restores its physical body in 1d4 days. A bog hound cannot rejuvenate while petrified by sunlight. Even the most powerful spells are usually only temporary solutions. When the moor hound leading a pack is destroyed, it releases a ghostly howl, immediately answered by all remaining bog hounds of its pack, before they crumble forever into mud and straw.
Vulnerability to Sunlight (Ex): If exposed to natural sunlight (but not a daylight spell or other artificial light), a bog hound instantly transforms into an inanimate statue of straw and mud, trapped in its current pose. The bog hound is treated as petrified, except it has 0 hardness and only 2 hit points per inch of thickness.
Construction
A bog hound's body must be sculpted from straw and mud weighing at least 75 pounds, treated with corpse fats and the ashes of a hound who died protecting its master. Creating the body requires a DC 20 Craft (sculpting) check or a DC 20 Craft (weaving) check.
CL 7th; Craft Construct, animate dead, false life, lesser geas/quest, misdirection, caster must be at least 7th level; Price 3,000 gp; Cost 1,500 + 120 XP.
Originally appeared in Howls in the Night (1994).
http://www.enworld.org/forum/genera...s-second-edition-monstrous-compendiums-5.html
Bog Hound
Medium Construct
Hit Dice: 2d10+20 (31 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +1/+4
Attack: Bite +4 melee (1d4+3)
Full Attack: Bite +4 melee (1d4+3) and 2 claws -1 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pack tactics
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, rejuvenation, vulnerability to sunlight
Saves: Fort +0, Ref +1, Will +1
Abilities: Str 16, Dex 13, Con —, Int 3, Wis 12, Cha 8
Skills: Spot +6
Feats: Power Attack
Environment: Any marsh
Organization: Solitary or pack (2–20 plus 1 moor hound pack leader)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: 3-7 HD (Medium)
Level Adjustment: —
This large war dog appears to be composed of mud and straw. Its hide is muddy brown with yellow splotches. Empty black sockets stare from above its fierce maw.
Bog hounds are vile constructs that spontaneously arise from cursed bogs. They may also be crafted by evil spellcasters.
Bog hounds are generally created in packs, which are always led by a moor hound. They follow the moor hound unswervingly, for should it be destroyed, the bog hounds share its demise.
A bog hound is about 6 feet long and weighs 75 pounds.
Bog hounds cannot speak, but understand the commands of their creator.
COMBAT
Tactics.
Pack Tactics (Ex): When two or more bog hounds flank an opponent, they receive double the normal bonus on attack rolls (+4). Additionally, a bog hound flanking an opponent deals an additonal +1 point of damage for each bog hound within 30 feet. A moor hound counts as 2 bog hounds for determining the damage bonus.
Rejuvenation (Su): As long as the moor hound leading a pack exists, the bog hounds within its pack cannot be destroyed through simple combat. If reduced to 0 hit points or fewer in combat, a bog hound dissolves into scattered straw and mud as a gasp of vapor escapes from its body. The supernatural essence restores its physical body in 1d4 days. A bog hound cannot rejuvenate while petrified by sunlight. Even the most powerful spells are usually only temporary solutions. When the moor hound leading a pack is destroyed, it releases a ghostly howl, immediately answered by all remaining bog hounds of its pack, before they crumble forever into mud and straw.
Vulnerability to Sunlight (Ex): If exposed to natural sunlight (but not a daylight spell or other artificial light), a bog hound instantly transforms into an inanimate statue of straw and mud, trapped in its current pose. The bog hound is treated as petrified, except it has 0 hardness and only 2 hit points per inch of thickness.
Construction
A bog hound's body must be sculpted from straw and mud weighing at least 75 pounds, treated with corpse fats and the ashes of a hound who died protecting its master. Creating the body requires a DC 20 Craft (sculpting) check or a DC 20 Craft (weaving) check.
CL 7th; Craft Construct, animate dead, false life, lesser geas/quest, misdirection, caster must be at least 7th level; Price 3,000 gp; Cost 1,500 + 120 XP.
Originally appeared in Howls in the Night (1994).
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