From the outset, Im going to say that this idea is a bit contraversial, but if there is a time for getting ideas out there and making mistakes, its early in the project, so here goes.
4e introduced enemy "types" (i.e. Minion/Normal/Elite/Solo). One of its inovations I think worked nicely.
Now, there has been discussions of such SOD effects and how to handle them. Many agree they are a nice edition to the game, others argue they are game killers in that with a single dice roll you can end an encounter the DM intended to be a little more epic.
Now, What if we bundled these concepts together a little and said that certain SOD style abilities (and I would like to clarify in this I would apply SOD to any ability which insta-unravels encounters. Hold person is a great example...they don't die, but they were as good as dead) only effected up to a certain type of opponent.
For instance, hold person(3rd edition style) does not effect solos. If you are targeting a single target, it can effect up to an elite, but if you try to effect multile enemies with it it can effect normal creatures at best.
Im not sure how I would class players in this. I was actually thinking feats, protection spells and equipment e.g. "Ring of Life Protection = vs Spells and effects which would kill you you are considered to be a Solo for the purposes of resolving that effect"
Just chucking it up on the board. What do people think?
4e introduced enemy "types" (i.e. Minion/Normal/Elite/Solo). One of its inovations I think worked nicely.
Now, there has been discussions of such SOD effects and how to handle them. Many agree they are a nice edition to the game, others argue they are game killers in that with a single dice roll you can end an encounter the DM intended to be a little more epic.
Now, What if we bundled these concepts together a little and said that certain SOD style abilities (and I would like to clarify in this I would apply SOD to any ability which insta-unravels encounters. Hold person is a great example...they don't die, but they were as good as dead) only effected up to a certain type of opponent.
For instance, hold person(3rd edition style) does not effect solos. If you are targeting a single target, it can effect up to an elite, but if you try to effect multile enemies with it it can effect normal creatures at best.
Im not sure how I would class players in this. I was actually thinking feats, protection spells and equipment e.g. "Ring of Life Protection = vs Spells and effects which would kill you you are considered to be a Solo for the purposes of resolving that effect"
Just chucking it up on the board. What do people think?