Isn’t it a stated goal to raise as much as possible to fund the overall quality of the project? Just setting up a LARP or a special episode as a stretch goal seems low investment and sets targets for the above stated goal. Raise as much as possible. Throwing a bunch of random swag and bobbles isn’t needed. Learn from the past. But playing a game shouldn’t blow the whole thing up.
Aren't they already at 5 extra one-shots? And producing a 10 episode animated series (which they have never done before)? While making a weekly show (looks like about 47 or 48 weeks out of the year)? And several other smaller shows? While doing all of this under their own business with everything that involves (accounting, taxes, payroll, blah blah)? AND working other acting and directing jobs during the day?
Another one-shot isn't "Let's just get together Friday and film a game." Each is a show with planning, crew, filming, now handling captioning, etc.
I would absolutely LOVE more content from them. But at some point, they only have so much time to spare on this, and I wouldn't want to start getting low quality content just so that they could drive up the Kickstarter.
Bottom line, however, is that they have been very successful so far and seem to know what they are doing. So I trust them that if they want to do more stretch goals, they have thought and planned and believe they are capable. If they say they are not doing any more stretch goals, I trust them that they know their limits. Crowdfunding or not, history is littered with the corpses of "successful" businesses that didn't know their own limits.
