Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!

For those hoping for a new D&D cartoon, Critical Role has just launched a Kickstarter for an animated show based on their livestream campaign. It broke a million dollars in about an hour, and has 45 days left to go...

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"Critical Role's The Legend of Vox Machina reunites your favorite D&D heroes for a professional-quality animated special!"

Also on offer are theme song MP3s, production art prints, sticker sets, dice, playing card sets, plushies, pin sets, canvas bags, and more.
 
Russ Morrissey

Comments

Parmandur

Legend
What do they do with access profits then? As long as they deliver what they promised, the left over money is theirs to use as they wish, they aren't going to refund it.
They can use any profit in any way they wish.
Profits once they produce a project, sure, but per the Terms of Service Kickstarter funds can only go to the project in question:

"Funds raised on Kickstarter must go towards facilitating the project outlined by the creator on the project page."

https://www.kickstarter.com/rules
 

Parmandur

Legend
They may not directly do this, but there are a lot of ways to indirectly fund season 2 with these proceeds.

Although I like Critical Role for what it specifically is, what excites me most about this project is that it will be a real D&D game turned into animation rather than being one of those hald hearted attempts at it that is scared to embrace the game.
Underhandedly, sure: they've already made it clear they are putting every extra penny into animation budget.
 

jmucchiello

Adventurer
Profits once they produce a project, sure, but per the Terms of Service Kickstarter funds can only go to the project in question:

"Funds raised on Kickstarter must go towards facilitating the project outlined by the creator on the project page."

https://www.kickstarter.com/rules
There is nothing in there that says excess funds must be frivolously applied to the creation of the project beyond the price of the project's creation. Ongoing concerns of the company behind the project is a perfectly normal place for excess funds to end up. Keeping the lights on and the employees paid is part of fulfilling the project goals.
 

Iry

Explorer
No, they cannot use the funds for another project.
I’m just imagining a Critical Role Calendar.

”Wow! We hit 20 million in funding! What the heck do we do with the extra?!”
”We add a 13th month, every page is gold foil, and we include a video of Chris Avellone seductively turning the pages.”
 
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Parmandur

Legend
There is nothing in there that says excess funds must be frivolously applied to the creation of the project beyond the price of the project's creation. Ongoing concerns of the company behind the project is a perfectly normal place for excess funds to end up. Keeping the lights on and the employees paid is part of fulfilling the project goals.
Well, as of this morning, the estimated per minute budget for animation according to their business plan is less than $35k. $30-50k per minute is industry standard for budget, according to their own video. They are millions away from even hitting the high end of their goal for the season as it stands.
 

jmucchiello

Adventurer
I didn't say they were going to pocket anything. They constantly say every dollar goes to the animation budget.

I was just refuting the idea that money raised using KS cannot go into the bank.
 

Parmandur

Legend
I didn't say they were going to pocket anything. They constantly say every dollar goes to the animation budget.

I was just refuting the idea that money raised using KS cannot go into the bank.
According to Kickstarter, it can't. Realistically, sure, people can do all sorts of scummy things.
 

Parmandur

Legend
No, it doesn't say you can't put it in the bank. If it did, no one would use KS. You are allowed to make a profit. Profits go in the bank.
It literally says that all funds need to go fully into producing the project in question: sure, that can include a salary for your own time, which is why people need to convince pledgers they are going to use the resources wisely, rather than pocket the money and run.

Nothing in the Kickstarter pledge is "profit," it is all contractually obligated to be used in producing something. Profit comes later.
 
As of this moment, they have raised $10,285,550. They are now the 5th highest-funded Kickstarter in history, with less than 39 hours remaining.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
They will have no problem spending all the money on this project. Simply hiring bigger-name actors for the voices will eat through any "excess" budget. They can put more into complex animation for battle scenes. Have extra content. There is a lot this money can be spent on, for THIS project, to make it better. They have indicated that this is exactly what they will do.

Popular animated series can cost in excess of $2 million per episode.

https://moneyinc.com/costs-animation-shows-2-million-make-single-episode/

They will have no problem spending the 10 million to make this series.
 

jmucchiello

Adventurer
Nothing in the Kickstarter pledge is "profit," it is all contractually obligated to be used in producing something. Profit comes later.
Then EVERY single KS project in the history of KS is in violation of the terms of service since every KS project has allocated profit that it kept for the creator. I think you are misreading the FAQ which is about charity incorrectly.

The FAQ says very little about the actual use of funds except this:
KS FAQ said:
While nonprofits are welcome to launch projects on Kickstarter, projects can't promise to raise funds to donate to a charity or cause. Funds raised on Kickstarter must go towards facilitating the project outlined by the creator on the project page.
Profit is part of "facilitating the project" because as the first sentence says "nonprofits are welcome" but it wouldn't be phrased that way if nonprofits were the default. For-profit endeavors are the default and profit is a valid use of KS funds.

Also, please explain how profit comes later in the typical project where some prints a book and only prints enough to fulfill the pledges.
 

jmucchiello

Adventurer
88,882 backers pledged $11,385,034 to help bring this project to life.

EDIT: Apparently, there can be updates after the end:

88,885 backers pledged $11,385,129 to help bring this project to life.
 
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Jester David

Adventurer
Way back on Day One I said:

Okay... 1 million in an hour. The next million came two hours later. The third million five hours later. Forth million roughly 12 hours later, or 20 hours into the campaign. At the current rate of doubling, they'll hit 5 million tomorrow morning and 6 million early Saturday. That would be in the ballpark of 9.5 million by April 19th when the project closes. Assuming there's no surge of additional backers following Talks Machina (Tonight) or the Critical Role live stream (Thursday). I'm personally guessing those will each give a small boost, so the project will end at around 10.5 to 11 million.
I was wrong about the surge following the shows, but I was really close with the final guess.
 

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