(CSToA) Touch of the Abyss [OOC]

Bloodweaver
You capitalized the U in human.
You mispelled discipline.
Discipline for a kineticist is Psychokinesis.
You should probably move to a neutral or evil alignment to avoid conflict with the party. Were tinged pretty evil so-far.
I'm not sure what you mean by Psiontrix Necklace. You probably mean psionatrix, but the Psionatrix items in the psionics rules are different from what you've listed.
You have too many consumables. Try to limit it to 10.
I think a power stone of identify costs more because of the material component. It's probably either that or you have to provide the material component when you use it.
No power stones (or scrolls or such) of spells of 4th level or higher.
There won't be a special drow language.
I'm not positive, but I think you have 1 to many languages.
You mispelled inertial and missile in your powers section.
No crystalstorm.
Arcs listen and spot should be perception.
 

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Nephtys
You don't seem to have your languages listed.

Redclaw
All your base saves should be 1 higher (5 fort, 2 will, 2 ref).
I'm not sure about your mod of 4 to fort. Should it be 2?
 

Creamsteak said:
Bloodweaver
You capitalized the U in human.
You mispelled discipline.
Discipline for a kineticist is Psychokinesis
.
a. You should probably move to a neutral or evil alignment to avoid conflict with the party. Were tinged pretty evil so-far.
b. I'm not sure what you mean by Psiontrix Necklace. You probably mean psionatrix, but the Psionatrix items in the psionics rules are different from what you've listed.
c. You have too many consumables. Try to limit it to 10.
d. I think a power stone of identify costs more because of the material component. It's probably either that or you have to provide the material component when you use it.
No power stones (or scrolls or such) of spells of 4th level or higher.
There won't be a special drow language.
I'm not positive, but I think you have 1 to many languages.

You mispelled inertial and missile in your powers section.
No crystalstorm.
Arcs listen and spot should be perception.
a. Hows Neutral Evil?
b. Actually I meant Stacked Psionatrices (pg 111 Comp. Psionic) Summary: One can have multiple psionatrix as one item of various powers. In this case she has dimensional swap and levititation. Both usable only once a day.
c. Do you mean 10 consumables powers or 10 consumable stones/scrolls? As she has only seven stones but each stone has 4 powers on them (24 powers). Its more cost efficient that way.
d. That all depends on how you rule psionics vs magic. Are they the samething or are they different? It matters as Idenitfy, Psionic (which is what she has) has no material component just like all of the other powers. However, it can only identify psionic items. If psionic and magic are the same then the power works on both put has no material cost. I have no problems with a home rule if that is what you choose, just let me know what the material component is and how much.

-Blood
 
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Apparently I didn't fit into my document that "Persuasion" would replace diplomacy and intimidate. Not sure how I missed that one. Maybe there was some reason I took it off? I'm not sure. Either way since nobody so-far has diplomacy or intimidate (I think) it's a non-issue.
 

Clueless question:
Which setting are we playing in? You wrote it was E6, does that imply it's an Eberron game, or is it just the name of the house-rules we're using, or both?
 

E6 is sorta explained in this thread: http://www.enworld.org/showthread.php?t=206323

The setting is a combination of a few things. This "module" comes with its own backdrop city, which is intended to be set in Greyhawk, however I don't intend to run it as-is. I would allow most feats from the Eberron Campaign Setting, and I want a bit of that settings flavor. At the end of the day this is a home brew that combines a couple different ideas. I've basically been wanting to run two things: an E6 play by post and this adventure.
 

Creamsteak said:
Redclaw
All your base saves should be 1 higher (5 fort, 2 will, 2 ref).
I'm not sure about your mod of 4 to fort. Should it be 2?
Oops. That's what happens when you copy over a character sheet and make a few adjustments, rather than starting from scratch.
Fixed, and thanks for pointing it out. I'll go over it again myself, just to make sure I didn't miss anything else.
 
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Bloodweaver1 said:
c. Do you mean 10 consumables powers or 10 consumable stones/scrolls? As she has only seven stones but each stone has 4 powers on them (24 powers). Its more cost efficient that way.

Less in general. I'd like to see less wealth put into one time-use stuff.
 


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