- Cure Wounds I:
1d8 +1 per caster level (max +5) +1 per HD of target (max +5)- Cure Wounds II:
2d8 +1 per caster level (max +10) +2 per HD of target (max +20)- Cure Wounds III:
3d8 +1 per caster level (max +15) +3 per HD of target (max +45)- Cure Wounds IV:
4d8 +1 per caster level (max +20) +4 per HD of target (max +80)- Heal:
10hp per caster level (max 150) +6 per HD of target (max +90)
Very nicely done - the best execution so far.
But I still see some issues that require attantion:
1. If you wish to maintain relativity between the different spells, you shouldn't cap the "per HD" factor.
2. For simplicity's sake and to keep true to the original spells' names, instead of HP per target's HD, you could make it +10% - +40% respectively.
3. Given Heal cures so many things other than HP, the HP diff is a radical and disproportional upgrade to CCW. I'd suggest limiting it to 5 HP per caster level (max 100) + 50% target's max HP.
The above are even more relevant when using spell-points rather than spell-slots.