Danceofmasks
First Post
Faster dead foes = denying ever increasing # actions to the opposition = better than healing
erik_the_guy said:I'm a fighter with no cleric in the party and I woulding LOVE you to use that on me. Right there, between where the arrow and sword are sticking out.
Oh and its a minor action in addition to healing word, now you can heal 3 times in one turn (three surges practically bring my dragonborn fighter to full).
More than 3/4. Dragonborn add their con mod to healing surge value. With just a 12 con, a level 1 dragonborn fighter will recover 78% of their health. With a 16 con, he'd recover 97%.coldpheasant said:Yea, i imagine three surges would bring your dragonborn fighter up about 3/4 of the way![]()
Not necessarily. If you heal faster than your foe, you effectively negate their actions. In 3E, it was true, because the damage was much higher than the healing.Danceofmasks said:Faster dead foes = denying ever increasing # actions to the opposition = better than healing
Danceofmasks said:I didn't say you couldn't out-tank your enemies ...
I was saying, in response to "more healing is always better" and "fighters don't have to hit to do their job", that optimising for damage output is better than optimising for healing.