Cure Minor Wounds 1/Minute


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The maximum healing of this item is 1440 hit points per day.

That's nearly equivalent to 10 Heal spells at levels 14/15. Unfortunately, Heal does a lot more than this, so it is difficult to compare to Heal. Instead, Cure Critical at caster level 7 averages 25 points, so an item of Cure Critcal 58 times per day.

For Command Word items, that would cost:

4 x 7 x 1800 GP x 58 / 5 = 584,640 GP Cure Critical (once per 25 minutes)
3 x 5 x 1800 GP x 78 / 5 = 421,200 GP Cure Serious (once per 18.5 minutes)
2 x 3 x 1800 GP x 120 / 5 = 259,200 GP Cure Moderate (once per 12 minutes)
1 x 1 x 1800 GP x 262 / 5 = 94,320 GP Cure Light (once per 5.5 minutes)
0.5 x 1 x 1800 GP x 1440 / 5 = 259,200 GP Cure Minor (once per minute)

Granted, these equations are based on X times per day. The additional limitation of once per minute (or once per x minutes, i.e. the healing has to be spread out over a longer period of time) should probably halve the costs.

And personally, I would go with the Cure Light Wounds version of the item.

It should still be expensive though.
 

The majority of people who end up in hospitals probably aren't taking hit point damage anyway, they're taking ability damage from diseases. :P

The more I think about it, the more I think my estimate of 20k for the price was probably on the high side. In most games I've played in/DMed there isn't the luxury of spending as much time as you want after every fight healing up. This item is really only likely to be *very* useful at the end of the day when the party camps or hits some sort of safe base.

As an item that stops the dead time that happens when the party has to spend extra days just rest/healing, I think I would be inclined to *encourage* the PCs to have something like this. It doesn't affect my combat balancing at all, and lets me move stories along faster. What's not to like?
 

Grog said:
*sigh*

It's like I'm not even here....

Sorry, mate. I had written my post earlier, but forgot to click the post button.

As for your point, I respectfully disagree. Your estimated 50,000 man army costs a minimum of 15,000 gp a day in wages, according to the hireling prices in the SRD. Mind you, that's just at minimum wage.

For a 30 day campaign, each soldiers wage comes to 9 gp. The cheapest price in the thread has this item at 900 gp, so that's 100 soldiers left behind per healing zapper you bring. March with 45,000 troops instead of 50,000, and any disadvantage you have in the first encounter is made up for by the fact that you can heal up in 30 hours.

At 9k per, which is closer to where most people price it in this thread (and convenient for math), you won't be able to heal your whole army (you'll have 5 of the things, which will be too slow).

But, during a day of combat, you can completely heal 200+ casualties, who were dying and would ordinarily take a week or more to recover, so they are all back on the battlefield that very day, and another 200-400 in the night. Now one might say "but just hire the 5000 guys instead of healing 600 guys a day, and you'll win out until the 10th day, after which the first day of casualties will have healed anyway." This is true in the numbers as written, but remember we assumed a very short campaign of only 30 days, we aren't budgeting for feeding and equipping soldiers at all, and we haven't paid for a single person other than a 1st level mercenary.

Factoring these things in, the savings in reducing the army size by 10% allow you to heal more like 600 troops a day (and another 600-1200 at night), plus, the savings increase the longer the campaign.

It's not the perfect army solution, but I think it would have a signficant impact at the lower end of the cost spectrum.

--
gnfnrf

EDIT: Removing errant zero.
 
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justinsluder said:
I don't know what to price it as. The party in my current game wants to buy an item like this.

Don't succumb to player peer pressure! Players ask for broken crap all the time. It is your job, nay, your duty as a good DM to deny them.
 

airwalkrr said:
Don't succumb to player peer pressure! Players ask for broken crap all the time. It is your job, nay, your duty as a good DM to deny them.


But, if they wish to waste their hard earned gold on something such as this, I say let them. Hence, me asking to good people of ENWorld for help in pricing this item.
 

justinsluder said:
But, if they wish to waste their hard earned gold on something such as this, I say let them. Hence, me asking to good people of ENWorld for help in pricing this item.

And I think the answer is: enough gold that even they should recognize the waste. :)

Items have to be priced at their most useful potential, not their expected average daily output. Thus limited-use ("charged") items are a lot easier to price... and a lot cheaper.

Do you agree that there's a lot of consensus here? In light of our collective wisdom, what kind of price do you now think is fair?

Cheers, -- N
 

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