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Custom divine abilities, portfolios, etc.


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Obly99

Hero
Hey maybe a dumb question but how do you get the deicide portfolio if you can't be a god? Do you have to be a hyperborean or something?
being a Hyperborean is one way. Other creatures that (sometimes) get portfolios are abominations, entities, anomalies. A my custom creature that have portfolios are the Outer Gods. Some of my monsters from epic levels up get portfolios. Portfolios are not a prerogative of the gods but of all those who can understand them.
 

being a Hyperborean is one way. Other creatures that (sometimes) get portfolios are abominations, entities, anomalies. A my custom creature that have portfolios are the Outer Gods. Some of my monsters from epic levels up get portfolios. Portfolios are not a prerogative of the gods but of all those who can understand them.
I personally would allow demons and such to get it and make like a renunciation ritual a god could go through as part of the portfolio trial. In my campaign there's a god called Reinhos who has a version of the Antidivinity portfolio, he isn't against the gods, far from it but he tends to see things from a different perspective and like the Greek philosopher Diogenes, he's usually right.
 

Obly99

Hero
Space Portfolio

Aspects: Distance, infinity

Opposed Portfolio: Entropy

Examples: Yog-Sothoth (Lovecraft)

Favored Animal: Dimensional Shambler (unnatural)

Favored Class: Wizard

Favored Place: Dimensional Fractures

Favored Sacrifice: Maps

Favored Time: Rain of shooting stars

Favored Weapon: Guisarme

Portfolio Trial: Collapse a space in a smaller size

Prerequisites: -

Symbol: Sextant

Typical Quote: "Space passes through Time like the Body into the Soul."




SPACE DOMAIN​

Granted Power: You gain the Spacetime Shifting ability.

Spacetime Shifting (Ex): Reality constantly reconfigures in your vicinity. This causes all attacks against you to suffer a 20% miss chance (50% if double portfolio). True seeing (if hightened to a spell level equal to your divine rank negate this effect (or reduce to 20% for double porfolio). You can take actions normally after using dimension door effects. While under an effect that block teleport effects (like of a dimensional anchor or dimensional lock spell) you can ignore the effect for 1 round by making a Knowledge (planes) check (DC 10 + caster level/HD of the effect + divine rank of the generator of the effect) as a free action.

1 Guardian Armor: Teleport armor you are wearing off of you and onto an ally within range.

2 Apport Object: Send or receive a small object via teleportation.

3 Urban Step: Step into one doorway and out another.

4 Dimension Door: Teleports you a short distance.

5 Teleport: Instantly transports you as far as 100 miles per level.

6 Plane Shift: As many as eight subjects travel to another plane.

7 Greater Teleport: As teleport, but no range limit and no off-target arrival.

8 Maze: Traps subject in extradimensional maze.

9 Interplanetary Teleport: Teleport to another planet.

REALM​

You create an infinite kingdom where space seems to warp endlessly while at other times it seems to compress thousands of miles into a few millimeters.

Hazards: There are no intrinsic hazards in such realms, however, people unfamiliar with the type of environment have difficulty finding their way around. Those venturing in these realms must make a Survival check every hour (DC 20 + divine rank of the immortal’s + 1d20) or get lost.

Inhabitants: Creatures that move through space like the Dimensional Shambler will be attracted to these realms.

Space Template (Single Portfolio)​

Appearance: Part of the immortal seems composed of the stars of the cosmos. Usually however, it is dependant on the second portfolio.

NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.

Demeanor: Sometimes the immortal is not comfortable with the dimensions he is in and will try to distort the space around him.

Space Template (Double Portfolio)​

Appearance: When you look at the immortal, you seem to look at the whole universe.

Behavior: The immortal is constantly trying to distort the space around him.

(Single) Space Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Hostile Environment
(lock) (Ex)

Cold Vulnerability (Ex)
Use any space domain spell as spell-like ability

Competence penalty (equal to your divine rank) on all die rolls while in an area that block dimensional travel

Suffer 50% extra damage from cold based attacks and spells
Standard


Always Active
Prophet​
Eternal Freedom (Ex)​
You are immune to spells and effects which impede movement​
Always Active​
Hero-deity​
Dimension Hole (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to your divine rank after using a conjuration effect for a number of minutes equal to your divine rank​
Always Active​
Quasi-deity​
Dimensional Summon (Ex)​
A summoned creature can summon or otherwise conjure another creature, and can it use any teleportation or planar travel abilities​
Always Active​
Demi-deity​
Hyperdimensional Body (Su)​
Gains the Hyperdimensional Body ability of a Great Old One​
Always Active​
Lesser Deity​
Superior Black Hole [Effect] (Su)​
Assault your enemies with gravity attacks​
Variable​
Intermediate Deity​
Uncanny Black Hole Mastery (Su)​
Assault your enemies with gravity attacks​
Variable​
Greater Deity​
Dimensional Lord (Ex)​
You gain regeneration equal to ½ your HD after using a conjuration effect for a number of minutes equal to your divine rank​
Always Active​
Elder One​
Dimensional Rip (Su)
Cosmic Imperfection (Entropy)
Gains the Dimensional Rip ability of a Great Old One with the difference that you can move creatures between every Plane, not only the Material plane, the Dark Tapestry, the Dreamlands or Leng

One artifact in the universe can defeat your cosmic string ability
Standard









Always Active
Old One​
Nebulous (Ex)​
You are intangible and difficult to hit​
Always Active​

(Double) Space Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Hostile Environment
(lock) (Ex)

Cold Vulnerability (Ex)
Use any space domain spell as spell-like ability

Competence penalty (equal to double your divine rank) on all die rolls while in an area that block dimensional travel

Suffer 100% extra damage from cold based attacks and spells
Standard+Swift


Always Active
Prophet​
Distant Gaze (Su)​
Your gaze can expel targets from the plane​
Free and Standard​
Hero-deity​
Dimensional Life (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank after using a conjuration effect for 10 minutes per your divine rank​
Always Active​
Quasi-deity​
Perfect Summoning (conjuration) (Ex)​
Creatures that have planar travel abilities (spell-like, etc.) summoned have 200% more HD​
Always Active​
Demi-deity​
Reality Shift (Su)​
Gains the Reality Shift ability of a Great Old One with the difference that you can shift between every Plane, not only the Material plane, the Dark Tapestry, the Dreamlands or Leng and the senses and attack extend to the Transitive Planes/Material Plane instead of the usual​
Always Active​
Lesser Deity​
Superior Black Hole [Effect] (Su) (x2 HD)​
Assault your enemies with gravity attacks​
Variable​
Intermediate Deity​
Uncanny Black Hole Mastery (Su) (x2 HD)​
Assault your enemies with gravity attacks​
Variable​
Greater Deity​
Dimensional Emperor (Ex)​
You gain regeneration equal to your HD after using a conjuration effect for a number of minutes equal to your divine rank​
Always Active​
Elder One​
Starflight (Su)
Cosmic Imperfection (Entropy)
As the Helioedes ability of the same name (2d4 rounds within a solar system; 1d6 hours beyond)

Two artifacts in the universe can defeat your cosmic string ability
Free









Always Active
Old One​
Oblique Strike (Su)​
Injure one opponent by attacking another within your aura​
Free​
First One​
Interdimensional (Ex)​
75% chance to avoid any attack or spell (stacks with incorporeality)​
Always Active​

BLACK HOLE [EFFECT] (SU) (Divine Ability)

Destroy your foes with gravity based attacks.

Prerequisites: Space Portfolio.

Benefit: The effect deals d8 bludgeoning damage per hit die of the deity. Creature that take damage must make a Reflex save, with the same DC of the version of the Effect or be moved to any square that is included in the area of effect. For effect form that are not area (Beam, Blood, Hand, and Strike) a failed Reflex allows the immortal to move the creature anywhere in its Divine Aura. The Reflex save is DC 20 + immortal’s Charisma modifier + immortal’s divine rank for the form without DC (Beam, Hand, and Strike).

Special: This effect can be taken multiple times and its effects stack.

Each time it is taken it either applies to a different effect (see pages 116- 117), or it applies to the same effect as follows:

Taken twice = Greater [Black Hole] [Effect], original effect doubled.

Taken three times = Superior [Black Hole] [Effect], original effect tripled.

Taken four times = Perfect [Black Hole] [Effect], original effect quadrupled.

Taken five times = [Black Hole] Mastery, use any type of [aligned] effect.

Taken six times = Uncanny [Black Hole] Mastery, shape area effects to only target enemies.
 

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Bootlebat

Explorer
Why a guisarme? I think a morning star would make more sense. Also, if you make Desna, I think she should have the Dream and Space portfolios instead of Dream and Travel
 

Obly99

Hero
Why a guisarme? I think a morning star would make more sense. Also, if you make Desna, I think she should have the Dream and Space portfolios instead of Dream and Travel
I create the Space portfolio more as the concept of Space in Space-Time than as Space as the Outer Space. For the travel, the domain travel has a great importance for her: "In her earliest days, the god Curchanus, an enemy of the goddess Lamashtu, was her mentor. Lamashtu laid a trap for Curchanus and stripped him of his beast domain, ripping it from his godly essence. As he died, he gifted Desna with the domain of travel; she has traveled the planes and worlds since, opposing both oppression and Lamashtu wherever she encounters them, and spreading her word while making an effort to experience new wonders when she can."
For the Guisarme, I give it for the fact of Reach and Trip.
 

Bootlebat

Explorer
I create the Space portfolio more as the concept of Space in Space-Time than as Space as the Outer Space. For the travel, the domain travel has a great importance for her: "In her earliest days, the god Curchanus, an enemy of the goddess Lamashtu, was her mentor. Lamashtu laid a trap for Curchanus and stripped him of his beast domain, ripping it from his godly essence. As he died, he gifted Desna with the domain of travel; she has traveled the planes and worlds since, opposing both oppression and Lamashtu wherever she encounters them, and spreading her word while making an effort to experience new wonders when she can."
For the Guisarme, I give it for the fact of Reach and Trip.
I see. Any chance you could make a portfolio that is about outer space (maybe call it "stars" or something)?
 

Bootlebat

Explorer
So, I decided to repost my pain portfolio, as I have some changes I want to make, and the orginal post is under an old account

Pain

Aspects: Sorrow, Suffering, Torture
Opposed Portfolio: Happiness
Examples: Oizys (Greek), Zon-Kuthon (Pathfinder)
Favored Animal: Fire Ant (natural)
Favored Class: Monk
Favored Place: Torture Chamber
Favored Sacrifice: Living Creature
Favored Time: First day of Autumn (Lammas)
Favored Weapon: Scourge
Portfolio Trial: You must be tortured to death and then resurrected
Prerequisites: Any evil alignment
Symbol: Thorns
Typical Quote: "Life is pain. Anyone who says differently is selling something"

Pain Domain
1 Inflict Light wounds
2 Sadism 1
3 Crushing Despair
4 Poison
5 Greater Contagion 1
6 Acid Fog
7 Symbol Of Pain
8 Horrid Wilting
9 Eternity of Torture 1


1: BoVD

Pain Template (single portfolio)
Appearance: The immortal's manifestation always appears to be crying (if it has eyes)
Demeanor: The immortal likes hurting people

Pain Template (double portfolio)
Appearance: The immortal's manifestation is covered in thorns and spikes that deal 1d6 damage per divine rank to anyone striking or grappling them.
Demeanor: The immortal loves pain (their own and everyone else's)

(single) pain portfolio
Disciple:
Spell-like abilities: Use any pain domain spells as a spell like ability
Pig's Splendor: Competence penalty to charisma equal to your divine rank
Aversion To Healing: Healing spells only 50% effective on you

Prophet: Fear Immunity: You are immune to fear effects
Hero-deity: Scion of Pain: Competence bonus to damage equal to your divine rank when severely injured (half hp or less)
Quasi-deity: Superior Summoning (pain): Kytons summoned have 50% more HD *note
Demi-deity: Bloodstrike: Expend up to 1 hp per HD and add that to damage
Lesser Deity: Superior Wilting {Effect}
Intermediate Deity: Uncanny Wilting Mastery
Greater Deity: Power through pain: Gain regeneration equal to 1/2 your HD when severely injured (less than half hp)
Elder One: Dominance: Enemies with less than 1/3 of your HD automatically fail their save
Cosmic Imperfection (Happiness) One artifact can defeat your cosmic string ability
Old One: Doombringer: Cause opponent to re-experience his worst pain once per day

(double) pain portfolio
Disciple:
Spell-like abilities: Use 2 pain domain spells per round as spell-like abilities
Pig's Splendor: Competence penalty to charisma equal to twice your divine rank
Aversion To Healing: Healing spells only 25% effective on you


Prophet: Fear immunity: You and any allies in your divine aura are immune to fear effects
Hero-deity: Scion of Pain: Competence bonus to damage equal to twice your divine rank when severely injured (half hp or less)
Quasi-deity: Superior Summoning (pain): Kytons summoned have 200% more HD
Demi-deity: Bloodstrike: Expend up to 2 hp per HD and add that to damage
Lesser deity: Superior Wilting {Effect} (x2)
Intermediate Deity: Uncanny Wilting Mastery (x2)
Greater Deity: Power through pain: Gain regeneration equal to your HD when severely injured (less than half hp)
Elder One: Specular: Enemies striking you suffer the same amount of damage.
Cosmic Imperfection (Happiness) Two artifacts can defeat your cosmic string ability
Old One: Eternal Pain: All damage you deal is permanent damage
First One: Transpersonal: all opponents in your divine aura suffer damage when you take damage


New ability:
Wilting {effect} (divine)
* you attack your foes with moisture-draining effects
Benefit: you gain an effect dealing d6 damage to living creatures only (i.e not constructs undead or elementals, but see below) or d8 damage to plant creatures or creatures with the water subtype, or d12 damage to water elementals, and other creatures made out of water, such as water raagens (for example a greater deity (100 HD) taking wilting hand would gain a touch attack dealing 50d6 damage)
Special: This effect can be taken multiple times and its effects stack.
Each time it is taken it either applies to a different effect or it applies to the same effect as follows:
Taken twice = Greater Wilting [Effect], original effect doubled.
Taken three times = Superior Wilting [Effect], original effect
tripled.
Taken four times = Perfect Wilting [Effect], original effect
quadrupled.
Taken five times = Wilting Mastery, use any type of wilting
effect.
Taken six times = Uncanny Wilting Mastery, shape area effects to
only target enemies.

* In Pathfinder Kytons are their own race of outsiders, rather than a kind of devil. If you just use 3.5, you should probably have the summoning affect devils instead.
 
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