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Custom divine abilities, portfolios, etc.

it seems fine as an omnific ability since gaining infinite ability scores, class levels and all portfolios are omnific abilities.
@Bootlebat metapiric abilities are more in line with effects that can stack infinitely (like metadimensional) or can affect someone else infinitely (infinity effect, veto, will of god). Simply having infinite bonus to something is not enough to be metapiric but more in line with omnific abilities which grant similar bonuses to other things (which are infinite ability scores, infinite reach(omnipersonal), infinite class levels (effectively from omniparity))
I agree with Nightshade on this one. Poly-Existential is one of those things that I created as a sort of in between ability. It's stronger than a basic omnific ability as it gives you multiple layers of infinite power at once (which I suppose so would Equilibrium) so it's hard to nail down and properly define, however, if I had to categorize it between Omnific or Metempiric, I'd say it's Omnific in power for the same reasons that Nightshade says.
 

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Question on Poly-Existential:
Poly-Existential (Ex) [Omnific Ability]
Benefict:
The Immortal is a being that exists in multiple concepts and multiple timestreams all at once. He entirely controls his dimensions, and his opponent’s perceptions of him at all times, allowing him to simultaneously exist as both something micro-diminutive for purposes of detecting it and attacking it and also Xonna-Titanic for purposes of combat maneuvers, etc. He is treated as having an effectively infinite size bonus in AC, CMB, CMD and Attack all at the same time without penalty.
Do you think as an Omnific Ability is balanced?
As I put in Lordnightshade's response above, it is slightly imbalanced as a power, but as powers at this level can very greatly in scale, magnitude, power, and just general usability, balance is more of a vague and sliding scale that is best defined by groups discussing powers like these.
 

Bootlebat

Explorer
Here are a couple metamagic feats

Breaching Spell [Metamagic] [Epic]
Prerequisites: Piercing Spell, Spell penetration, Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells.
Benefits: The caster gets a +10 bonus on caster level checks to penetrate spell resistance. a breaching spell uses up a spell slot seven levels higher than the spell’s actual level.

Luring Spell [Metamagic] [Epic]
Prerequisites: Focused Spell, Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells.
Benefits: The target suffers a -10 penalty on saving throws against the spell. If the spell allows multiple saving throws (E.G Baleful Polymorph), the penalty applies to all of them. A luring spell uses up a spell slot seven levels higher than the spell’s actual level.
 
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Here are a couple metamagic feats

Breaching Spell [Metamagic] [Epic]
Prerequisites: Spell penetration, Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells.
Benefits: The caster gets a +10 bonus on caster level checks to penetrate spell resistance. a breaching spell uses up a spell slot seven levels higher than the spell’s actual level.

Luring Spell [Metamagic] [Epic]
Prerequisites: Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells.
Benefits: The target suffers a -10 penalty on saving throws against the spell. If the spell allows multiple saving throws (E.G Baleful Polymorph), the penalty applies to all of them. A luring spell uses up a spell slot seven levels higher than the spell’s actual level.
Ah I like luring spell. That's a cool mechanic.
 

Obly99

Hero
Here are a couple metamagic feats

Breaching Spell [Metamagic] [Epic]
Prerequisites: Spell penetration, Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells.
Benefits: The caster gets a +10 bonus on caster level checks to penetrate spell resistance. a breaching spell uses up a spell slot seven levels higher than the spell’s actual level.

Luring Spell [Metamagic] [Epic]
Prerequisites: Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells.
Benefits: The target suffers a -10 penalty on saving throws against the spell. If the spell allows multiple saving throws (E.G Baleful Polymorph), the penalty applies to all of them. A luring spell uses up a spell slot seven levels higher than the spell’s actual level.
I like them but i will put that the level increase is +5 (1/2 of the bonus/penalty) and not +7 (3/4)
 

Bootlebat

Explorer
I like them but i will put that the level increase is +5 (1/2 of the bonus/penalty) and not +7 (3/4)
I guess that makes sense. I was going off of intensify spell from the ELH. I also kind of feel like there should be a regular metamagic feat as a prerequisite to luring spell. Any idea what it should be?
 


Obly99

Hero
Consummation Portfolio

Aspects: Devour, Feast, Gluttony, Hunger, Obesity

Opposed Portfolio: Continence

Examples: Darth Nihilus (Star Wars), Ungoliant (LOTR)

Favored Animal: Driver ants

Favored Class: Adipose Avatar, Gourmand

Favored Place: Wherever there are things to feed on

Favored Sacrifice: Anything

Favored Time: Dinner

Favored Weapon: Bite

Portfolio Trial: You have to consume, just to satisfy your palate, something important for society

Prerequisites: Evil alignment

Symbol: Jaws open wide

Typical Quote: "There are no friends or enemies. Only food and food that does not allow to be eaten without a fight."

CONSUMMATION DOMAIN​

Granted Power: You gain a primary natural bite attack that deals 1d6 plus your Str modifier with the grab ability (for Medium size). If you already have a bite attack, instead that attack increase its damage by one size and gains the grab ability.

1 Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.

2 Feast of Ashes: A target starves with an insatiable hunger.

3 Magic Fang, Greater: One natural weapon gets + 1/four levels (max +5).

4 Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind’s flesh.

5 Hungry Earth: The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.

6 Hungry Pit: As create pit, but dealing 4d6 damage to those in it as it closes.

7 Hungry Darkness: As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness.

8 Horrid Wilting: Deals 1d6/level damage within 30 ft.

9 Energy Drain: Subject gains 2d4 negative levels.


REALM​

You create your realm in a desolate place where everything is slowly consumed.

Hazards: The realm itself is hostile to everything, as is its owner. Every hour all creatures in the realm, except the immortal and creatures specified by him, take damage equal to the divine rank of the immortal (or twice the divine rank if the immortal has double Portfolio). Every hour, living and undead creatures with a divine rank less than immortal must make a Will save with DC (11 + 1 for each consecutive hour spent in the realm), or starve and try to kill and consume the creature closest to them. This effect lasts for 1 minute. This is a compulsion, mind-affecting effect that ignore immunity of creatures with less divine rank of the immortal. Immunity to compulsion or mind-affecting effects instead gives a +8 on the saving throw.

Inhabitants: Monsters of consummation are drawn to this realm, like ghoul and worm that walks.

Consummation Template (Single Portfolio)​

Appearance: The immortal always has a hungry light in his eyes.

Behavior: The immortal will eat just about anything.

Consummation Template (Double Portfolio)​

Appearance: The immortal always has a hungry, mouth watering look.

Behavior: The immortal can and does eat anything and just waits for a moment of weakness to try to devour a creature, regardless of whether it is friend or foe.


(Single) Consummation Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Hunger (Weakness)
Frce Vulnerability (Ex)o
Use any monster domain spell as spell-like ability
Even if you do not need to eat, you must consume twice as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 15, +5 DC per divine rank or immediately begin looking for food.
You take 50% extra damage from force damage
Standard


Always Active
Prophet​
Gluttony (Ex)​
You gains the swallow whole ability with the same damage of your bite plus 1d6 acid damage/3 HD​
Always Active​
Hero-deity​
Buffet (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to your divine rank after consuming a feast enough to satisfy your hunger trait​
Always Active​
Quasi-deity​
Summon Food (Su)​
When you summon a creature, you can choose to have it destroyed as soon as it materializes to heal hit points equal to its HD and heal all ability damage to one score​
Free​
Demi-deity​
Consumer (Su)​
Immunities against your necromantic effects are only 50% effective​
Always Active​
Lesser Deity​
Superior Negative Energy [Effect] (Su)​
Assault your enemies with negative energy based attacks​
Variable​
Intermediate Deity​
Uncanny Negative Energy Mastery (Su)​
Assault your enemies with negative energy based attacks​
Variable​
Greater Deity​
Feast (Ex)​
You gain regeneration equal to half your HD for a number of minutes equal to your divine rank after consuming a feast enough to satisfy your hunger trait​
Always Active​
Elder One​
Assimilate (Su)
Cosmic Imperfection (Continence)
You absorb a single aspect of a defeated opponent
One artifact in the universe can defeat your cosmic string ability
Free









Always Active
Old One​
Abrogate (Su)​
Nullify an opponent’s greatest ability (or ability score)​
Free​


(Double) Consummation Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Ravenous (Weakness)
Force Vulnerability (Ex)
Use two monster domain spell as spell-like ability
Even if you do not need to eat, you must consume four times as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 25, +5 DC per divine rank or immediately begin looking for food.
You take 100% extra damage from force damage
Standard+Swift


Always Active
Prophet​
Cockroach (Su)​
You are immune to poison​
Always Active​
Hero-deity​
Feast (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank after consuming a feast enough to satisfy your ravenous trait​
Always Active​
Quasi-deity​
Summon Feast (Su)​
When you summon a creature, you can choose to have it destroyed as soon as it materializes to heal hit points equal to its hit points and heal all ability damage​
Free​
Demi-deity​
Banqueter (Su)​
Immunities against your necromantic effects ineffective​
Always Active​
Lesser Deity​
Superior Negative Energy [Effect] (Su) (x2 HD)​
Assault your enemies with negative energy based attacks​
Variable​
Intermediate Deity​
Uncanny Negative Energy Mastery (Su) (x2 HD)​
Assault your enemies with negative energy based attacks​
Variable​
Greater Deity​
Binge (Ex)​
You gain regeneration equal to your HD for a number of minutes equal to your divine rank after consuming a feast enough to satisfy your ravenous trait​
Always Active​
Elder One​
Nemesis (Su)
Cosmic Imperfection (Continence)
Choose one individual, against that foe you gain an attack and damage bonus equal to ten times your divine rank
Two artifacts in the universe can defeat your cosmic string ability
Free









Always Active
Old One​
Doombringer (Su)​
Temporarily add a single opponent’s, within your divine aura, highest ability score to your own (only one attive at a time)​
Always Active​
First One​
Digestio (Su)​
Gain all the abilities of any victims you slay​
Free​
 

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Consummation Portfolio

Aspects: Devour, Feast, Gluttony, Hunger, Obesity

Opposed Portfolio: Continence

Examples: Darth Nihilus (Star Wars), Ungoliant (LOTR)

Favored Animal: Driver ants

Favored Class: Adipose Avatar, Gourmand

Favored Place: Wherever there are things to feed on

Favored Sacrifice: Anything

Favored Time: Dinner

Favored Weapon: Bite

Portfolio Trial: You have to consume, just to satisfy your palate, something important for society

Prerequisites: Evil alignment

Symbol: Jaws open wide

Typical Quote: "There are no friends or enemies. Only food and food that does not allow to be eaten without a fight."

CONSUMMATION DOMAIN​

Granted Power: You gain a primary natural bite attack that deals 1d6 plus your Str modifier with the grab ability. If you already have a bite attack, instead that attack increase its damage by one size and gains the grab ability. You also gains the swallow whole ability with the same damage of your bite plus 1d6 acid damage/3 HD.

1 Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.

2 Feast of Ashes: A target starves with an insatiable hunger.

3 Magic Fang, Greater: One natural weapon gets + 1/four levels (max +5).

4 Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind’s flesh.

5 Hungry Earth: The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.

6 Hungry Pit: As create pit, but dealing 4d6 damage to those in it as it closes.

7 Hungry Darkness: As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness.

8 Horrid Wilting: Deals 1d6/level damage within 30 ft.

9 Energy Drain: Subject gains 2d4 negative levels.


REALM​

You create your realm in a desolate place where everything is slowly consumed.

Hazards: The realm itself is hostile to everything, as is its owner. Every hour all creatures in the realm, except the immortal and creatures specified by him, take damage equal to the divine rank of the immortal (or twice the divine rank if the immortal has double Portfolio). Every hour, living and undead creatures with a divine rank less than immortal must make a Will save with DC (11 + 1 for each consecutive hour spent in the realm), or starve and try to kill and consume the creature closest to them. This effect lasts for 1 minute. This is a compulsion, mind-affecting effect that ignore immunity of creatures with less divine rank of the immortal. Immunity to compulsion or mind-affecting effects instead gives a +8 on the saving throw.

Inhabitants: Monsters of consummation are drawn to this realm, like ghoul and worm that walks.

Consummation Template (Single Portfolio)​

Appearance: The immortal always has a hungry light in his eyes.

Behavior: The immortal will eat just about anything.

Consummation Template (Double Portfolio)​

Appearance: The immortal always has a hungry, mouth watering look.

Behavior: The immortal can and does eat anything and just waits for a moment of weakness to try to devour a creature, regardless of whether it is friend or foe.


(Single) Consummation Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Hunger (Weakness)
Immaterial Vulnerability (Ex)
Use any monster domain spell as spell-like ability
Even if you do not need to eat, you must consume twice as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 15, +5 DC per divine rank or immediately begin looking for food.
You take 50% extra damage from non-physical damage
Standard


Always Active
Prophet​
Cockroach (Su)​
You are immune to poison​
Always Active​
Hero-deity​
Buffet (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to your divine rank after consuming a feast enough to satisfy your hunger trait​
Always Active​
Quasi-deity​
Summon Food (Su)​
When you summon a creature, you can choose to have it destroyed as soon as it materializes to heal hit points equal to its HD and heal all ability damage to one score​
Free​
Demi-deity​
Consumer (Su)​
Immunities against your necromantic effects are only 50% effective​
Always Active​
Lesser Deity​
Superior Negative Energy [Effect] (Su)​
Assault your enemies with negative energy based attacks​
Variable​
Intermediate Deity​
Uncanny Negative Energy Mastery (Su)​
Assault your enemies with negative energy based attacks​
Variable​
Greater Deity​
Feast (Ex)​
You gain regeneration equal to half your HD for a number of minutes equal to your divine rank after consuming a feast enough to satisfy your hunger trait​
Always Active​
Elder One​
Assimilate (Su)
Cosmic Imperfection (Continence)
You absorb a single aspect of a defeated opponent
One artifact in the universe can defeat your cosmic string ability
Free









Always Active
Old One​
Abrogate (Su)​
Nullify an opponent’s greatest ability (or ability score)​
Free​


(Double) Consummation Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Ravenous (Weakness)
Immaterial Vulnerability (Ex)
Use two monster domain spell as spell-like ability
Even if you do not need to eat, you must consume four times as much food as normal for your species and size. If you fail to do so, you must make a Will save versus DC 25, +5 DC per divine rank or immediately begin looking for food.
You take 100% extra damage from non-physical damage
Standard+Swift


Always Active
Prophet​
Necromantic Immunity (Su)​
You are immune to necromantic attacks and spells​
Always Active​
Hero-deity​
Feast (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank after consuming a feast enough to satisfy your ravenous trait​
Always Active​
Quasi-deity​
Summon Feast (Su)​
When you summon a creature, you can choose to have it destroyed as soon as it materializes to heal hit points equal to its hit points and heal all ability damage​
Free​
Demi-deity​
Banqueter (Su)​
Immunities against your necromantic effects ineffective​
Always Active​
Lesser Deity​
Superior Negative Energy [Effect] (Su) (x2 HD)​
Assault your enemies with negative energy based attacks​
Variable​
Intermediate Deity​
Uncanny Negative Energy Mastery (Su) (x2 HD)​
Assault your enemies with negative energy based attacks​
Variable​
Greater Deity​
Binge (Ex)​
You gain regeneration equal to your HD for a number of minutes equal to your divine rank after consuming a feast enough to satisfy your ravenous trait​
Always Active​
Elder One​
Nemesis (Su)
Cosmic Imperfection (Continence)
Choose one individual, against that foe you gain an attack and damage bonus equal to ten times your divine rank
Two artifacts in the universe can defeat your cosmic string ability
Free









Always Active
Old One​
Doombringer (Su)​
Temporarily add a single opponent’s, within your divine aura, highest ability score to your own (only one attive at a time)​
Always Active​
First One​
Digestio (Su)​
Gain all the abilities of any victims you slay​
Free​
I like this, and I can see thematically why it has it, but I think their granted power is way tf too strong. A free bite attack, swallow whole, and the grab ability? That's three powers, I think it's too much.
 


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