Sparta2388
First Post
So to all those Naruto fans that may or may not be present, this is for you. I just started messing around with creating epic spells for the first time and decided to create one based off of Itachi & Sasuke's Amaterasu ninjutsu. Any kind of feedback on the spell is greatly appritiated. 
Amaterasu
Evocation [Fire]
Spellcraft DC:57
Components: V
Casting Time: 1 action
Range: 300 ft.
Area: 10-ft.-radius emanation
Duration: 20 hours
Saving Throw: Reflex Half
Spell Resistance: Yes
To Develop: 513,000 gp; 11 days; 20,520 XP. Seed: energy (emanate 10d6 fire in 10-ft. radius) (DC19). Factors: increase damage to 10d6 (+16 DC), 1-action casting time (+20 DC), no somatic component (+2 DC), dismissible by caster (+2 DC). Mitigating factors: 2d6 backlash (-2 DC).
You summon unholy black flames that are said to be as hot as the sun. Upon speaking the command word “Amaterasu”, the creature or object you target emanates black flames to a radius of 10 feet for 20 hours (or until the caster dismisses the spell). The emanated fire deals 10d6 points of damage per round against unprotected creatures (the target is susceptible if not magically protected or otherwise resistant to the energy). The strain to maintain the spell causes the casters eyes to bleed dealing him 2d6 points of damage per round while the spell is active.

Amaterasu
Evocation [Fire]
Spellcraft DC:57
Components: V
Casting Time: 1 action
Range: 300 ft.
Area: 10-ft.-radius emanation
Duration: 20 hours
Saving Throw: Reflex Half
Spell Resistance: Yes
To Develop: 513,000 gp; 11 days; 20,520 XP. Seed: energy (emanate 10d6 fire in 10-ft. radius) (DC19). Factors: increase damage to 10d6 (+16 DC), 1-action casting time (+20 DC), no somatic component (+2 DC), dismissible by caster (+2 DC). Mitigating factors: 2d6 backlash (-2 DC).
You summon unholy black flames that are said to be as hot as the sun. Upon speaking the command word “Amaterasu”, the creature or object you target emanates black flames to a radius of 10 feet for 20 hours (or until the caster dismisses the spell). The emanated fire deals 10d6 points of damage per round against unprotected creatures (the target is susceptible if not magically protected or otherwise resistant to the energy). The strain to maintain the spell causes the casters eyes to bleed dealing him 2d6 points of damage per round while the spell is active.

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