Yeah it's not enough. Because it just feels like a massive pile of houserules on someone else's IP with no soul of its own outside of the heart of the designers, the hype of their fans, and the hatred of those who despise the original.Yeah, I'm only really iffy on FHB and D&D Killers if they start off by saying that the game they're based their own game on sucks. I mean, why would they base their game on a game that they think sucks? Are they just trying to cash in on D&D's popularity because they know their own game could not succeed on its own merits?
But let me be honest with myself here. The Kickstarter doesn't say that D&D sucks. The OP did. The Kickstarter really talks about how they think they've improved on baseline D&D and here's how... etc., etc.
That I don't mind at all. The creator clearly loves D&D. At least enough to base his own game off it.
While I do see parts of it as intriguing and potentially an improvement on D&D 5e, it's not enough of an improvement for me to move from D&D now that I'm back in the fold for my Fantasy RPG fix. When I do my non-D&D games, they're almost always non-D&D adjacent and a different genre. So, for example, I'm also playing Bladerunner and Alien.
For example If I were to make a fantasy heartbreaker, one of my concepts would to embrace the ideas of Arch-Xs. Not just Archmages but Archpriests, Archfighters, Archrogues, Archpsions, Archgadgeteers, Archmonks etc. All the mechanics and lore would funnel down to the idea that these powerful Humaniods are in the background dealing with each other and warping with planes with their actions. So I'd grab ideas from many different games like 13age Icons or VTM Humanity to display the evolution into being a force of power.
But I wouldn't want fans of my game to go to the forums of games I got inspiration from to badmouth it.