Yeah.So you only really need one.
DC20 is so permissive on build options it really only needs one caster class.
You choose your own caster stat and classes share some lists.
Yeah.So you only really need one.
It’s the wizard who spends all his time on his knees! Maybe this should be marketed as an S&M themed version of D&D? I I bet it would sell better.Warlock: "Why am I into S&M? For the power, of course!"![]()
I was thinking casting ability scores, as well as classes. One of the first things I would do if remaking D&D from scratch is ask what ability scores (if any) are actually needed. I think these days they are rather a hold-over from random roll days.Yeah.
DC20 is so permissive on build options it really only needs one caster class.
You choose your own caster stat and classes share some lists.
To be fair that is what @Zuranthium queried earlier in the thread and he got pushback. There is no way to satisfy everyone.I was thinking casting ability scores, as well as classes. One of the first things I would do if remaking D&D from scratch is ask what ability scores (if any) are actually needed. I think these days they are rather a hold-over from random roll days.
This. Oh. My. Gosh. THIS^For me, the biggest problem with the dominance of 5e isn’t the rules and it isn’t the company. It’s the fantasy genre. I regularly get sick and tired of the same old fantasy tropes.
I get that, my players are the same. Unfortunately, relaxing those concerns to the extent many of my players want makes running the game actively less fun for me.That is true for some, but definitely not universal. It matters to me a lot more than my players. Realizing that was one of the things that made me a better DM.
To be fair, this statement assumes that streamlining things is always better.So, wouldn’t it be a more elegant design to have single spell casting class that selected its gimmick weakness at level 1?
The main advantage of ditching D&D is you are not beholden to tradition, so you can streamline things and cut accreted grot.
In general, I agree with this. However, if I was building a fantasy RPG and not a D&D clone, I think I would mix up the classes somewhat. There are so many underserved archetypes (like Shaman and Witch and Warlord) that could be added while some of the D&D specific ideas or interpretations (like paladin, sorcerer and monk) could be removed. If you aren't beholden to D&D's traditions, flex your wings and change the list of classes.To be fair, this statement assumes that streamlining things is always better.
I always said that if I make my own heartbreaker for fantasy, I'd use a whole different set of races, classes, and origins.For me, the biggest problem with the dominance of 5e isn’t the rules and it isn’t the company. It’s the fantasy genre. I regularly get sick and tired of the same old fantasy tropes.
In general, I agree with this. However, if I was building a fantasy RPG and not a D&D clone, I think I would mix up the classes somewhat. There are so many underserved archetypes (like Shaman and Witch and Warlord) that could be added while some of the D&D specific ideas or interpretations (like paladin, sorcerer and monk) could be removed. If you aren't beholden to D&D's traditions, flex your wings and change the list of classes.