D&D General D&D 2024 does not deserve to succeed


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Yeah.

DC20 is so permissive on build options it really only needs one caster class.

You choose your own caster stat and classes share some lists.
I was thinking casting ability scores, as well as classes. One of the first things I would do if remaking D&D from scratch is ask what ability scores (if any) are actually needed. I think these days they are rather a hold-over from random roll days.
 

I was thinking casting ability scores, as well as classes. One of the first things I would do if remaking D&D from scratch is ask what ability scores (if any) are actually needed. I think these days they are rather a hold-over from random roll days.
To be fair that is what @Zuranthium queried earlier in the thread and he got pushback. There is no way to satisfy everyone.
 

For me, the biggest problem with the dominance of 5e isn’t the rules and it isn’t the company. It’s the fantasy genre. I regularly get sick and tired of the same old fantasy tropes.
This. Oh. My. Gosh. THIS^

But my group loves it! And I do to, but sometimes... whew.

Luckily, though, they are willing to take a break every once in a while and play something else. Currently, we do one shots of Alien. Well, it's not really one shots as it's a continuing campaign. Its more of a "we're at a good break in the D&D campaign. Let's take a short breather while we get ready for the next part"

Sort of like cleansing the palate between different meal courses or during wine tasting.

I've also run some Blade Runner when we are below our "The Adventure Can Continue" attendance threshold. Really only need the GM and a Player to make that one work.
 

That is true for some, but definitely not universal. It matters to me a lot more than my players. Realizing that was one of the things that made me a better DM.
I get that, my players are the same. Unfortunately, relaxing those concerns to the extent many of my players want makes running the game actively less fun for me.
 

So, wouldn’t it be a more elegant design to have single spell casting class that selected its gimmick weakness at level 1?

The main advantage of ditching D&D is you are not beholden to tradition, so you can streamline things and cut accreted grot.
To be fair, this statement assumes that streamlining things is always better.
 

To be fair, this statement assumes that streamlining things is always better.
In general, I agree with this. However, if I was building a fantasy RPG and not a D&D clone, I think I would mix up the classes somewhat. There are so many underserved archetypes (like Shaman and Witch and Warlord) that could be added while some of the D&D specific ideas or interpretations (like paladin, sorcerer and monk) could be removed. If you aren't beholden to D&D's traditions, flex your wings and change the list of classes.
 

For me, the biggest problem with the dominance of 5e isn’t the rules and it isn’t the company. It’s the fantasy genre. I regularly get sick and tired of the same old fantasy tropes.
I always said that if I make my own heartbreaker for fantasy, I'd use a whole different set of races, classes, and origins.

More Asian, African, and American elements and some completely made up.
 
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In general, I agree with this. However, if I was building a fantasy RPG and not a D&D clone, I think I would mix up the classes somewhat. There are so many underserved archetypes (like Shaman and Witch and Warlord) that could be added while some of the D&D specific ideas or interpretations (like paladin, sorcerer and monk) could be removed. If you aren't beholden to D&D's traditions, flex your wings and change the list of classes.

My RPG? Well, other than likely being a complete disaster because I don't know what I'm doing, would break away from fantasy altogether. Forget the classic D&Disms and class archetype implementation and focus more on capabilities and paths. You could have broad default guidelines that implement common archetypes but give people a build-your-own style option as well.

There's always got to be a balance between complexity and streamlining, getting that balance right is tough. Most people who play in my experience are really casual about the system and having clear paths works for them.
 

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